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FPS Drop After Patch?

in Account & Technical Support

Posted by: mybyte.7348

mybyte.7348

I thought the goal was to clean up the code and make the game take better advantage of Multi Core Processors, so more people can enjoy the game.

could be somebody in management decided that the game runs well enough, and it would be best to just expect players to buy top end intel cpu’s and overclock them, as they wait for cpu makers to fix the problem for them….

that or, they need to hire a team to re-write the core for muti core cpu’s from the ground up, but if they do that, it will take months…..so….no matter what they do, your just gonna have to accept that the min specs they posted really just mean you can load the game up, not that you can actually play, and that even a top end cpu/gpu wont get you a stable 60fps game wide…

I could understand people with Min specs having FPS issues. The issue is that even people with Intel Quad core processors aren’t getting the performance they should because the game can’t take full advantage of Multi-core processors.

Maybe they actually want people to spend their money on upgrading their computer to the fastest Intel processor available and over clock it to death instead of spending their money in the game store.

As long as Multi-core processors have been out. It is a epic failure on their part to have majority of the code run on one core

im starting to think they build this game with their minds in the early/mid 2000’s rather then in the present….

dosnt make proper use of multi core/thread cpu’s
dx9……
….

really starting to think that somebody at anet needs a good falcon punch to the testes so hard it pushes them from the past where they seem to be stuck to the present where dx11 and even 10 hardware makes up a the majority of the market, and where more and more people have systems with 4+thread support.
http://store.steampowered.com/hwsurvey
4% single
48% dual
41.5% quad
4.7 “other” this probably includes tricores and hex and octa(3-6-8 cores), but i have a feeling steam may be counting intel chips with HT as if they dont have HT….
so it should be optimized for at least quads….

Yup. You’re right. If you take a look at the performance mon, you can clearly see the game not multithreading properly. It runs a few threads, which don’t even generate proper load on the system. My guess: the graphics engine runs a bit too synchronously / tightly coupled and lags every time one of the threads takes too long to fetch objects or whatsnot…

It’s funny how in their job ads Anet brags about high coding standards and stuff and then goes ahead and seems to hire people who don’t get software architecture.

is this upgrade worth my time a money

in Account & Technical Support

Posted by: mybyte.7348

mybyte.7348

Well, I also have some issues with my AMD FX™-8120, 16GB RAM, GF GTX 560 Ti. The game seems to have unreasonable performance problems.

Performance issues, recent patches

in Account & Technical Support

Posted by: mybyte.7348

mybyte.7348

Hey there!

I noticed the game performance worsen increasingly with every patch. Last year I had a stable frame rate of 50+ in any area (even the mass zergs at Thaumanova reactor). Now it seems to have huge issues in the capitals and other crowded areas and events. Any ideas what might have changed in the last couple of patches?

The system is up to date (firmware, drivers etc.) and doesn’t seem to have issues with other games…

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