Showing Posts For mzeb.9601:
The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.
Hi Tyler,
Thanks for the reply. You’ve got a tough call here. You are weighing the character progression vs. the mantra of “players should play the game how they want to play it.” So you are balancing the character progression “rules” against how many of us feel we want to play it.
I bounce between PvE and WvW. So I will in time get enough hero points to obtain the elite spec. But the truth is, the ranger I built as a WvW roamer (alone a longbow/greatsword ranger is pretty solid), will have to play PvE to become a Druid. I’m really bad at PvE ranger. Squishy is an understatement. Tough PvE critters just eat me alive whereas human players will act with caution.
It’s a totally different beast than WvW ranger, at which I do OK. I’m much better as a Guardian, which is the character I’d like to use to beef up the Ranger to a Druid.
So I’ll pose an interesting couple of thoughts to you. The first is those that should probably be held to the character progression by hero points “rules” are those who probably stay in PvE. They don’t leave to come to WvW. So the character progression holds.
But there will be a few that go looking for “the easy way” to progress and risk WvW. The second thought is a business case. Those who go to WvW looking to get those “easy” hero points will discover a very different game play. One I suspect they’ll enjoy. The satisfaction of taking a tower with a couple of strangers (who’s names you’ll remember afterward) is not something that can be replaced by anything in PvE.
WvW is what keeps me around but it took me a while to get into it after playing lots of PvE. I found a new life to the game. And I suspect I’m not alone.
So I’d say reward these adventurous types who brave the battle of the mists by allowing them (and me :-) the flexible hero points. And I’d always welcome a few new targets…err worthy adversaries.
So first and foremost, love the new WvW. The gameplay is good, I have a lot of learning new tricks to go with the new maps. I’m psyched. The only hiccup I’ve found is in the notarized scrolls. Here’s why:
When playing WvW I need a character running as strong as I can possibly make them. If I have a character without their elite specialization filled out I’m not running my strongest character.
But if I am running a character with all the hero points filled I don’t need the notarized scrolls.
The crux of the problem is that the proofs and scrolls are soul bound. So I can’t empower another character from a more powerful. Moreover, it means that right before each WvW rank I have to log out and switch characters so the right one gets the hero points. Not very conducive when knocking off a half dozen opponents with your team.
It worked in the old Skill Point days. The rank was account wide and the scrolls were account bound which made sense. The rewards for an account wide rank were account wide. We now have an account wide rank tied to something soul bound and that is where the frustration is rooted.
Hey All,
I have an old laptop I use to play the game when I’m traveling and it really only runs well at 1280×800 or below. The problem is with the regular resize widget on the chat window I can only shrink the window so much and it won’t rest at the bottom of the screen like it usually does. Is there any way to make the window smaller still? Thanks.
I’ve been running the Windows 10 Technical Preview and I can confirm with the latest builds (10074) of Windows things are working well. There were some video hiccups with the early releases but all is well now.