Showing Posts For nechi.1753:
Yesterday I had an extremely annoying ecounter with a perma-stealth thief. Thanks to the fact that it was 2 vs 1 we managed to get him down to 10% health. It took a lot of guesswork and skill to keep hitting invisible target but anyway. And when i was expecting to get my reward in the form of badges for this extremely unfun ecounter with a 3 button wonder, a guy presses blinding dust and alt-f4. GG thx no re.
Leave speed alone but make maps bigger.
And this is more of a personal observation from years of RvR in DaoC. Add a rank system the gives you more speed and faster rezing and faster build times on siege. This way if your new to wvw your attracted to running with the Zerg but the longer you do it you become more able to run with smaller groups. This is what made roaming groups attractive in DaoC. At a certain point you advanced enough that running with the Zerg was no longer attractive.
Maps are fine, they are not too big nor too small. Spending 15 minutes roaming empty map quickly incites boredom. Though some dedicated “roaming” map like agramon would be nice.
I totally agree that we need more WWW titles and they should be visible to other realms, some equivalent of realm points and associated cosmetic bonuses like armor skins/dyes/finishing moves is more than welcome. But the raw power of the characters should not be increased – i think arenanet removed orbs just for this reason – to avoid making powerful even more so.
Main problem with WWW at the moment – it lacks sense of progression/accomplishement. Say there was not much difference between rr10L1 and rr10L2, but it still felt like something when you dinged a level after rr10. Plus a ladder – was always nice to see your group in the top of the LWRP/IRS, WAR had statues in the city and unfortunately gw2 lacks all this.
I do hope that arenanet can tackle easier features first without 6 month dev cycle – e.g. an online ladder with exp earned in WWW will pretty much show most active WWWers.
(edited by nechi.1753)
Not even close, there were plenty of casuals in DAoC. Did they form gank groups? Not often, they zerged a lot.
Casuals should be able to play this game and have fun, but punishing people for doing anything other than rolling around as a giant zerg is rather absurd.
You’ve got me a bit wrong.
Two points – at the moment i can go solo/duo and do something useful and meet other soloers/duoers. With gank groups out there it will be as smart as soloing in macha.
Second – I’ve run a good share of amg pbaoe groups power leveling animists and twf-animist groups and i’d say that fighting them with casual zerg is rather boring and pointless. Sure things its extremely fun for 8 guys, but rather annoying for everyone else..
Do not get me wrong, I loved group action back in DAOC, but encouraging such gameplay essentially closes WWW for the casuals. The part that I love about gw2 – you do not have to have 4 other people with you to do something useful in www.
A bit misleading topic name, but whatever. At the moment members of the opposing servers have generic Invader/Defender title above their heads. Would it be possible to display some personalized www-related title instead like it was in DAOC ?