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Revenant gearing

in Revenant

Posted by: nessuno.2956

nessuno.2956

On shiro/glint rage is better than strength if you have a PS warrior around.

Strength is pretty much always better than rage. Power is better than Ferocity. Extra might duration is more useful than extra fury duration. With Shared Empowerment, you’re pretty much guaranteed to have permanent might as long as you get one of ANY boon every 7 or 8 seconds. Fury is very reliable with the revenant but not quite as much as might even with the 30% duration. Unless you know for a fact that you’re going to have 25 might 100% of the time, strength is better. Runes of rage are very cheap though and a great choice if you can’t afford strength.

Strength and Hoelbrak runes are the best choices in my opinion.

Sigil of strength is excellent if you go Roiling Mists + Strength runes. You might also want to go with Sigils of cleansing/generosity/purity for the condition cleansing. Sigils of energy, frailty, force, fire and air are also good choices.

I’m personally going for Sword/Shield (Strength + Fire), Hammer (Strength + Energy) with Hoelbrak runes.

With sigil of strength and shared empowerment we can easily keep 25 stacks of might and we have perma fury anyways. Both give 5% damage with our boons reliably.
However, with the amount of power we have access to ferocity increases damage far more if I remember it right strength increased our damage in 8% and rage in 13%. If you can maintain 90%+ health around 40% of the time scholar is better.

Edit: Did the maths again.
As long as you have 25 might ascended zerker and no external source of power rage and strenght are tied with an 10% almost 11% increase.
Scholar crushes them both…. with a 20% increase.
Rage and strenght are only better if you keep at less than 90% health 83% of the time.

I not keep my life above 90% in close combat. rune os strenght is 5% of power stable.

Total Thief Rebalance

in Thief

Posted by: nessuno.2956

nessuno.2956

“-(P/P 3) Unload now has a roll over skill. After you use Unload, it switches to a roll over skill called Reload, which you will have 5 seconds to activate if you want to. Reload costs 1 initiative to use and releases a small aoe blind that is also a blast finisher.
•This will give P/P a nice defensive option without changing the theme of Unload much at all. The blast finisher has many uses, such as in combination with Black Powder or any other combo field.”

in practice you can not use unload twice in 5 seconds without having to do reload