Showing Posts For neuro.6594:
From Sea of Sorrows i would reccomend Sanctum of Rall, they have arguably the strongest NA presence out of any server which means that Sanctum of Ralls strongest presence is stronger then any other servers, and they have great tactics and fighting spirit.
Thanks for the shout out, truth be told, I miss fighting SoS out of all the servers we’ve faced, hope to see you guys again.
Agreed, many of us really really miss the SoS fights. Although I gotta give props to TC, they’ve got some gutsy face charging players that are a lot of fun to fight against.
Back OT:
SoR with any type of Oceanic presence would be just flat out scary.
It would be really nice if people learned their professions before making all those OP threads. Whats sad is most the people making those threads are usually in zerker gear and or running pve builds in wvw. The last thread I actually read was a warrior with around 2.3-2.4k armor and something like 22k health – eg zerker build… Heck any dps class woulda rolled him.
22k HP means he wasn’t full zerker build
Apparently you’ve never played a warrior. They’re in the highest health pool and can hit 22k hp with an extremely minimal vit increase. And 2.3-2.4k armor rating on a heavy class is a joke.
Most of our “non zerker” warriors are running around with 3k+ attack and anywhere from 28k-32k+ hp. Hell when the orbs were still around several had over 40k hp.
I also have both a guard and a thief @ 13.4k kills and yes its pretty absurd how much dmg the guard can deal with.
Guard isn’t fully geared yet but face rolling into a zerg and walking out of it alive is pretty easy. →2.9k attack – 54% crit, 46 crit dmg – 2.9k armor -19k hp.
I don’t think people understand how squishy thieves are. I run a condition build @ my thief and have loads more hp than most builds but a decent aoe or a few smacks from a greatsword still really hurts. But my guardian would just lol at the dmg and keep swinging…
A single burst backstab and or hs spammer doesn’t even bother my guard – hit retal lol for a second, cc then aoe. At most after the stomp I toss one of the bazillion heals and carry on.
It would be really nice if people learned their professions before making all those OP threads. Whats sad is most the people making those threads are usually in zerker gear and or running pve builds in wvw. The last thread I actually read was a warrior with around 2.3-2.4k armor and something like 22k health – eg zerker build… Heck any dps class woulda rolled him.
Do better mesmer sweeps, scrubs.
LOL, now that’s some mighty fine public relations.
Back on topic:
Great fights with some of the TC folks. Thus far its been a blast.
Have you even played WvW? We can see groups of enemies easily now.
I play 4+ hours daily with 20-40 people so mm yea. And there’s not a single person in the server teamspeak that isn’t having issues with rendering.
So you’re:
A: Trolling
B: On a low wvw pop server
Or
C: Found some magical fix that literally hundreds on our server would give anything for.
This new system is a flipping joke when fighting any actual numbers. Tbh I think they got it backwards.
I never ever loose sight of allies but enemies take ages to render.
Frankly Its a horrid mess and anyone saying otherwise is either on a dead server that never fights 25+ vs 25+ or they’re trolling.
Its almost funny when scouting. You’ll see 4-5 render and run by. Then once they’re almost out of name tag clip range the other 35+ render after almost completely passing you by.
FOV (Field of View) Changes Beta Test - Feedback Thread
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Posted by: neuro.6594
omg thank you!
More chars…