As someone who has mainly played ranger since launch, I was incredibly excited to see the mechanics that druid brought to the game. I’m still excited for it, but there are a few concerns that I have.
Two of the concerns I have revolve around the staff animations. Druid is caster, not a melee fighter like the Daredevil or Revenant. I feel they should hold their staves like others casters do, like the Elementalist or Mesmer.
The 1rst staff skill’s animation, to me, feels like the solar needs to be slightly larger. I felt it was far too small in appearance. I also felt solar beam could use a damage buff to help make it more viable in solo situations.
It was very awkward to have a weapon with such long range support capabilities, but have the glyphs be point-blank-AOE. I think they should have a slightly extended range in the form of ground targeting.
Lastly is some feedback regarding the pets, the Fire Wyvern in particular. When its F2 skill is activated, it activates right at it’s location rather than at the target enemy. It would be more beneficial if it sought out your target (if you have one selected) and activate its ability there, and activate it at its current location if no target is selected.
I have to say, overall I really do like the class and am looking forward to playing it in Heart of Thorns.
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