Showing Posts For nightshark.9873:

Skipping getting out of hand

in Fractals, Dungeons & Raids

Posted by: nightshark.9873

nightshark.9873

Before you enter the dungeon at all, ask how many people intend to skip mobs. The truth is if two people want to skip, then chances are the rest of you will have to as well in the interest of cooperating. If skipping is unacceptable to you then just apologize and gracefully leave the group. Your frustration is not worth a few dungeon tokens.

Eventually you’ll find folks who will actually want to kill things and not just rely on chest loot. Once you find those people, make a few friends and ask about their guilds. A tiny bit of networking goes a long way both in game and in life. As a bonus, I’ve found that the people who regularly engage in rather than avoid combat tend to be much more skilled and more knowledgeable about the game.

I regularly form groups ankittenhe person who starts the explorable. I always mention “including Kholer” when doing AC so people know I am not skipping. But usually someone – or multiple people – will want to skip Kholer. At this point I either just have to accept that they have joined my group and changed the intended goal, or be Mr Unpopular and argue for Kholer. God forbid I quit at that stage, no doubt I’d be subject to abuse for getting everyone kicked from the dungeon.

It’s kitten. Give us better rewards from Kholer (or any skippable boss) so people don’t skip. It’s half the fun of the dungeon.

Surviving Dungeons

in Fractals, Dungeons & Raids

Posted by: nightshark.9873

nightshark.9873

Though there’s no “trinity”, dungeons somewhat require a certain makeup of classes, or at least builds to complete flawlessly. EG: you don’t really want to be composed of all light armor classes with dps builds and getting smashed by a boss’ auto-attack, constantly having to revive. You need decent condition removal, group related skills like giving allies protection + regen, if you want to do the dungeon without anyone getting downed at all.

It can be really difficult when first starting dungeons, knowing exactly what you are supposed to be dodging. “Is that an auto attack or is he telegraphing his 1 shot kill attack?”, you just get experience with telling the difference after a while, even with new encounters.

And yeah I agree dungeons need a more gentle intro. I did AC as a level 30 a week or so after the game came out, just getting 1 shotted by everything and group wiping, it was enough to make me swear off dungeons until about 2 weeks ago when I tried them again and my knowledge of the game has increased enough that it was a decent challenge without being awful. Now I’m hooked on grinding them.

Hundred Blades is not okay.

in PvP

Posted by: nightshark.9873

nightshark.9873

I’ve been playing a warrior for 500 hours now and yeah, when I first started playing one I went all out crazy on a 100b frenzy/endure build. And you know what – it was crap. Other than the few clueless newbs who just stood there and took the whole 100b and whirlwind attack, more often than not it resulted in almost immediate death once endure pain was down and barely touching my opponent.

Now when I encounter a 100b warrior myself I already know what to expect and they rarely put a scratch on me. They really don’t need nerfing.