Showing Posts For nightshark.9873:
Though there’s no “trinity”, dungeons somewhat require a certain makeup of classes, or at least builds to complete flawlessly. EG: you don’t really want to be composed of all light armor classes with dps builds and getting smashed by a boss’ auto-attack, constantly having to revive. You need decent condition removal, group related skills like giving allies protection + regen, if you want to do the dungeon without anyone getting downed at all.
It can be really difficult when first starting dungeons, knowing exactly what you are supposed to be dodging. “Is that an auto attack or is he telegraphing his 1 shot kill attack?”, you just get experience with telling the difference after a while, even with new encounters.
And yeah I agree dungeons need a more gentle intro. I did AC as a level 30 a week or so after the game came out, just getting 1 shotted by everything and group wiping, it was enough to make me swear off dungeons until about 2 weeks ago when I tried them again and my knowledge of the game has increased enough that it was a decent challenge without being awful. Now I’m hooked on grinding them.
I’ve been playing a warrior for 500 hours now and yeah, when I first started playing one I went all out crazy on a 100b frenzy/endure build. And you know what – it was crap. Other than the few clueless newbs who just stood there and took the whole 100b and whirlwind attack, more often than not it resulted in almost immediate death once endure pain was down and barely touching my opponent.
Now when I encounter a 100b warrior myself I already know what to expect and they rarely put a scratch on me. They really don’t need nerfing.
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