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Issue with commanders...

in WvW

Posted by: nikkor.6215

nikkor.6215

no, they don’t even try… i’ve been on the voice, i’ve read the map chat… it’s all the same “group up and giant death ball”

never had another server use anything other than a death ball against us

and if these people can’t command with a kitten , why are they commanders? because they could afford the cost of it?

Not to insult nikkor, yes there are many tactics that can and should be used. It goes back to people not following orders, which you seem to not understand. If you feel you can make an army out of pugs that will follow your commands and execute accordingly…. bottom line prove it post it. Otherwise saying its the inability of some commanders to execute these is unwarranted. You may understand military tactics. appears you fail to understand an mmo.

Issue with commanders...

in WvW

Posted by: nikkor.6215

nikkor.6215

yeah, there is truth to needing moral boosting from the commanders, but that’s not all of it. there has to be tactics especially from the worlds that don’t have the numbers… tactics will beat a zerg all the time… and a commander that demonstrates this once, will have the loyalty of the players for a LOOOONG time.

but again, you don’t have anything positive about it to say so you result to insults. pathetic

Issue with commanders...

in WvW

Posted by: nikkor.6215

nikkor.6215

there are ways to make traps so they can’t be abused:
1: Can’t build them while in combat, if combat is initiated while building it on the person doing it, trap is destroyed, supply is lost
2: invisible to the other team, and set to a trigger man who can’t do anything but either set the trap off or abandon it
3: traps are instakill for anyone within it’s reach, no rally, you’re down and must respawn
4: trigger man can be anywhere on the map
5: traps hurt all players, even friendlies

Issue with commanders...

in WvW

Posted by: nikkor.6215

nikkor.6215

so you don’t have anything positive to say, nothing that would help, and so you revert to the “you do it since you’re so smart.”

that’s the issue, commanders don’t work together at all, there’s little communication from the commanders and where to lure and where to trap…

which would add a huge awesomeness to the game if there were traps that were long lasting… say 15 to 30 minutes… then you could lay traps that would bust 75 person zergs with 10 people with good planning

Issue with commanders...

in WvW

Posted by: nikkor.6215

nikkor.6215

It would seem the commander tag/rank/ego boost is due more to a players ability to afford the cost rather than their ability to use basic strategy. Commanders call for pushes and what target… that’s pretty lame when it comes to leading a group.

Where are the feigns and pincers? Where are the Marathon crush maneuvers? These simple tactics are learned from watching approximately… 2 hours worth of History Channel on ancient battles. I’ve seen none of these things from commanders on either side and it’s just a gigantic protoss deathball advancing and pushing when the fake commander calls for it.

Perhaps commanders should have a basic battlefield IQ test before being able to have the tag.