Showing Posts For nonah.8795:
That’s unecessarily strict and doesn’t solve anything.
So, as we all know the League system is a train wreck, and I’ve seen many ideas bouncing around to fix it.
I however, believe that this is the simplest and most complete fix for the League system:
1. Tie MMR to pip gain. Having more MMR than typical for a given division should make you climb faster. Not slower.
2. If you have less MMR than typical for a given division the opposite should happen. It should be harder to gain pips until your MMR has gone up again.
3. Add placement matches for the next season and factor in your MMR in where you begin. There is no reason a top tier player should start in Amber.
This would make it easier for high MMR players to find their “real” division faster. It would completely negate the griefing that has started to occur (Players intentionally losing games to lower their MMR, so that gaining pips will be easier.). As it currently stands the system encourages players to grief.
It would basically reward playing well and winning. Also this is basically how League of Legends system work.
As it is right now your placement in the League basically has nothing to do with how good you are. And this is a a huge problem. Tying MMR to the system is an absolute must.
Arena.Net has created a great framework for PvP League, but has sadly forgotten to tie everything together. Luckily, the changes required aren’t huge.
Please don’t let us down, Arena.Net
(edited by nonah.8795)
