Showing Posts For northlion.7608:
I think unrelenting assault in it’s current form is too strong in pvp. 7 hits with a 12 second cool down is alot. Even if I double dodge it would hit me 5 times without problem. If I leap away it would still catch up and if I block it, it will be off CD before my block will be.
I’d sugest increasing the cooldown on this skill or reducing the number of hits. Instead you could look at increasing the dmmg on the autoattack to keep sword a balanced weapon on revenant.
My first impressions are that the Gyro’s are a bit slow and die pretty fast. If you are running with swiftness, like most engi’s do with streamlined kits the gyro’s don’t catch up properly.
The rocket charge on Hammer nr3 is a neat skill, but Iv noticed sometimes an impact unfortunately gets wasted on ambient creatures instead of the actual enemy.
The CD’s on the hammer are pretty decent and it’s a fun weapon to Play, altough the Auto attack is a bit boring in my opinion, so at the moment I use all the 4 skills and then switch back to another kit for autoattacking.
The Traits in the scrapperline have great synergy with the close range ones in the firearms traitline which is very enjoyabe.
All in all a fun class to play except for the gyro’s which seem a bit clunky for now
I logged in for an hour of the stresstest this evening and came across a couple of bugs.
First of all I was playing a necromancer, everytime I used deathshroud and left it my skill 6-0 would be locked out for me and unable to use. When I downed and rallied they were usable again, aslong as I didn’t enter or leave Deathshroud.
As Seen on this screenshot: http://imgur.com/eyKKOjh
Second at one point the client disconnected alot of us. I logged in again, entered the red border, but was put somewhere underneath the map, while enemies from both the other 2 servers spawned arround us aswell and it became a fight to the death which was quite enjoyable, but not how it should be >.< After walking arround there for about a minute I came across to the words " I See You" in the sand
As seen in this screenshot: http://imgur.com/ru6E7xK
Lastly after the disconnect the scoreboard also was bugged it showed a completely red bar saying we were scoring +5 points this tick and showed we owned 1 camp and the other teams didn’t own anything. All objectives on the map had white icons on them, but were still owned by their respective teams. For instance we had capped one of the towers just before the crash, and the lord was still friendly, the portals were still red, but the tower icon was white and didn’t count for the tick.
I’ll play some more tomorrow to play with the claiming options