(edited by novi.6421)
Showing Posts For novi.6421:
It’s supposed to make you investigate what is causing it, npcs or foe. 25+ is a little much, 10 or more in my opinion seems more reasonable. It keeps members on there toes and coordination to stop an opposing force from taking your tower. So scouting is essential in this new patch.
Also random pugs can’t just see the map and run to a battle. They now need to follow commander tags or read intel to find where they are needed. Not to mention you don’t have to worry about 5 man skirmishes showing up on map which is a plus.
(edited by novi.6421)
Ok its not the quaggan node, apparently Anet just recently decided to limit all siege to a 30 min despawn timer, even arrow carts. I just went to one of my other towers and the arrow carts are now gone.
That’s not recent hon … That’s been in place I believe since November/December ,…..
Like I keep saying before, I’ve built siege that have lasted several hours without anyone touching it. Stonemist for example siege seems to last for awhile especially siege built in weird places, where anyone hardly goes to. I’m not debating whether or not that 30 min thing is true cause it seems to vary. So either the siege has to shoot or kill something to last longer. In fact going to test it out at this tower i’m sitting at that someone had sieged up. Going to wait 1 hour to see if anyone touches it and will respond with the result.
(edited by novi.6421)
Did something happen recently with the Quaggan nodes being overpowered all of a sudden. About 30 min ago I placed about 15 arrow carts + 7 ballistas up in Garrison. I was going to cycle every single piece of Siege, but they had all vanished. Now the latest siege I placed was about 10 min ago and its also gone. I was informed a Quaggon node was flipped to hostile for a few minutes then was destroyed. Now is it me or did the Quaggan node destroyed all the siege I had spent time placing.
From what I seen from Quaggan nodes is that they randomly strike lightning on either people or siege. Now its random and they attack several targets, but not all targets or siege at once. My Question is how did a Quaggan node that was only active for a few minutes destroy all the siege at Garrison.
If that is the case then In my opinion its overpowered. Before you engage a Keep just flip a Quaggan node and watch your enemy siege disappear within a few minutes. Arrow carts last the longest in terms of despawn, I do not know the accurate time, but I’ve seen it last several hours up to about 10 without despawning without anyone touching it. So… Any Answers did something happen during maintenance or was it just don’t bother placing siege, just wait till an enemy force arrives.
Ok Editing Quaggan Post, apparently Arrow Carts now have a 30 min despawn timer. Just visited a nearby tower that I siege to kitten out of and all the siege is gone. However when I visit another tower that someone had placed siege I dont know probably several hours ago they are still there. So dunno the mechanics but something is going on. So how does siege someone probably placed a while ago, in our borderland which btw has absolutely no one in it. Still appear to be standing while the siege I built about 30 min ago already despawned.
(edited by novi.6421)
Naw the quaggans are buggy as heck. Allied or agro, watch your siege in your keeps…. Even if you control them and the storm temple, your siege will deteriorate over time in your keeps via lightning strikes …. It improved for a while there, but appears to be back again …..
Either its buggy or whoever flipped it used an exploit to wipe out all siege, I spent alot of time sieging the crap out of the garrison only to have it all disappear within a few minutes. I’m more towards a bug with the quaggan node.
Ok its not the quaggan node, apparently Anet just recently decided to limit all siege to a 30 min despawn timer, even arrow carts. I just went to one of my other towers and the arrow carts are now gone.
(edited by novi.6421)
That, novi, is merely tactics. Can’t consider something OP that either side can make use of. Hell, keep a supply of pearls from the underwater parts of yer BL – then pay off ALL the Quaggans. :P
Well doesn’t it seem overpowered, if your going to defend a keep and you know an enemy force is inbound within about 10 min. You go ahead siege the kitten out of the keep, and before they attack they flip the quaggon node nearest, and within a few minutes all your siege is destroyed. Then they attack your keep unhindered.
This is something that is recent, I havent seen them do that much, just destroy siege here and there but it takes time with that much siege about 40min to an hour. Never seen it destroy that many siege in a few minutes.
I’ve been in sieges where they enemy controlled the quaggan node for about an hour and we were dwindling in supplies and we had ballistas in lords room the entire time. They lasted the entire siege taking very little or no damage at all. Till eventually the enemy overpowered us and took the garrison.
(edited by novi.6421)
Did something happen recently with the Quaggan nodes being overpowered all of a sudden. About 30 min ago I placed about 15 arrow carts + 7 ballistas up in Garrison. I was going to cycle every single piece of Siege, but they had all vanished. Now the latest siege I placed was about 10 min ago and its also gone. I was informed a Quaggon node was flipped to hostile for a few minutes then was destroyed. Now is it me or did the Quaggan node destroyed all the siege I had spent time placing.
From what I seen from Quaggan nodes is that they randomly strike lightning on either people or siege. Now its random and they attack several targets, but not all targets or siege at once. My Question is how did a Quaggan node that was only active for a few minutes destroy all the siege at Garrison.
If that is the case then In my opinion its overpowered. Before you engage a Keep just flip a Quaggan node and watch your enemy siege disappear within a few minutes. Arrow carts last the longest in terms of despawn, I do not know the accurate time, but I’ve seen it last several hours up to about 10 without despawning without anyone touching it. So… Any Answers did something happen during maintenance or was it just don’t bother placing siege, just wait till an enemy force arrives.
(edited by novi.6421)
It reset 4PM, its now 11:20PM now and im still in que. I’ve resetted my que 3 times.
I was spamming since it reset and was already in que from the start. Only about a third of SOR was able to get into a borderland.
From my previous reply, they had to have done something. Whatever the cap was that wasn’t the case this reset. One second after reset happen, people were already getting ques for all borderlands and only got reports of about 30 or so people at the starting point.
Ya they must have done something.
I’m still in Que since reset 4PM my time, its now 11PM and my Que still hasn’t popped. This is actually my third time going into Que. Last reset only took a few hours, they had to lower the cap recently.
My server uses teamspeak 3 and out of 250+ ppl logged in to Teamspeak, ready for reset only 1/3 was able to make it into WvW. The others just did a little PvE and eventually logged off.
Really boring if you ask me, I mean you have all these people ready to play and they cant even get into the battlegrounds, so pretty much wasting their time. If this keeps up, people are just not even going to bother log in. Even friends of mine in lower tier servers took over 4-5 hours for their ques to pop.
(edited by novi.6421)
Score Update
FA 84,614 375+
MAG 68,394 +100
DB 67,802 +220
Updated Score
DB 5,253 +215
FA 5,249 +260
MAG 5,049 +220