Showing Posts For ntropi.9785:
Am I the only one that thinks the change in price is a bit ridiculous? If I did my math correctly, then aside from the ascended shards of glory, it went from costing ~2gold for an armor set to costing roughly 300gold. (I only added it up for heavy armor)
Had we been given any significant warning of the change, I would see no inherent problem with it, as it revalues the gear similar to regular crafted gear. The problem I have with it is that the first mention of it seems to be 5 days ago. Is it too much to ask that a 15,000% price hike be given more than 5 days notice? It is the equivalent of announcing that in 5 days, all precursors were going to jump in price to roughly 100,000 gold.
The irony of it is that I was saving those ascended shards to use after this balance patch, because I didn’t want to make the same mistake again where I geared up a Revenant in ascended gear only to have it nerfed into oblivion. Now the currency that I planned to use has been nerfed into oblivion.
My recommendation, if Anet is listening, is to revert the change in price ONLY until the next PVP season starts, and more Ascended shards of glory are brought into the game. You’ve devalued an account bound currency while it was sitting in everyone’s wallets, rather than devaluing the next wave of incoming currency.
TLDR: Please hold off on making my Ascended Shards of Glory worthless until I can spend the ones I have.
Why does Mistward armor have to be soulbound on acquire? There is a pretty reasonable chance of finishing the collection on a non-heavy class by accident, and a pretty reasonable chance that you’ll just click the chest in the corner without paying attention to what it is. I now have two pieces of completely worthless armor soulbound to my thief…
More than half of my games have been imbalanced, my last game was a 4v5, the one before that i had a ranger that charged the keep lord in Legacy and did nothing else(might as well have been 4v5). The game before that was a 3v5. This has been going on for me since the patch.
This was happening to everyone with all forms of stealth. Should be fixed now according to the latest patch note.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-May-19-2015#post5085623
I am a huge fan of the player tribunal idea that’s been thrown out there. I would say that empowering the players to police themselves is probably the easiest way to solve the issue. The way I see it working is this:
1. Add siege trolling to the report menu.
2. Once a player is reported X number of times they are put on trial by their peers.
3. Map information would have to be recorded at all times, which I imagine you guys do anyway. It could be very simple, with just a birds-eye view of the map, the location of the offender, and the location and type of siege dropped over a given period of time(the past 5-10 minutes). The “jurors” would be able to watch the simplified “replay” and determine by majority rule to pardon or punish the offender.
4. If punished, the case would move to higher review.
5. A juror “ranking” could be established by tracking how often a juror makes a ruling that aligns with the final GM ruling. The highest ranked jurors could be separated into a second tier court, to further ease the burden on GMs.
6. Pay the jury… a daily achievement point, gold, gems, wvw tournament claim tickets, black lion scraps. As long as the reward matches the time it takes, people will be willing to do it.