Showing Posts For nutri.1385:
I love the levelling experience, and even now, the levelling experience still counts for a hell of a lot of your playtime in GW2. GW2 was never originally designed to be a game that made you want to get to L80 ASAP. There is lots to enjoy whilst levelling up and you can make the game as hard or as easy as you want simply by straying into higher level zones if you feel up to it. Unfortunately players come into this game thinking that anything under max level is not worth their time, and that’s so sad to see.
People too easily forget that the game starts at L1, not L80. These days most players seem intent on getting to L80 instantly and skipping a load of great open world content. Well that’s my view anyway.
I don’t get instantly bored of my alts when they hit L80 however, but I do still love to level up a new alt.
I love this post. I’ve been playing since the Head Start, and I can remember leveling my first Toon and thinking, “Oh, no. I don’t want to get to Level 80!”
I was having too much fun leveling.
I’ve only ever Tome leveled one Toon (a Thief) and ended up deleting it. I like the RPG elements of the game. But then again, I’m also someone who has played Elder Scrolls and Gothic games many, many hours….
I feel exactly the same way!
I leveled up my first character (a sylvari ranger) and then decided that I don’t like her name (roleplaying issues lol) – instead of just changing it the way the game allows me to (there’s an option in the gem store afaik), I deleted her happily and started again. I savoured every moment and level (I used one tome of knowledge – I admit – but I had a critical need of a place in the bag and I lacked only 2 k XP to 80 lvl) and now since she’s already 80 lvl Druid I’m just running around the Heart of Thorns maps and having fun participating in events and completing maps. I’ve just finished exploring Auric Basin.
There’s no way I’m going to get to the LW 3 on time and it’s totally cool with me.
i on the other hand main shortbow in spvp and hate longbow. Tbh longbow has only two real reasons to use it – hunter’s shot for stealth (and stealth stomp) and point blank shot for knockback off point + ancient seeds to keep’em there.
But imho longbow sucks. It hits like a wet noodle even in power builds, doesn’t have anything for condi and gets destroyed with anti-projectile skills just the same as shortbow. Except shortbow has real damage from condies, and far faster fire rate, making it far better for both stacking bleeds from crits and stripping away those near infinite aegis stacks guards have.
I agree with you – long bow just doesn’t really work with condi builds. Apart from most of the long bow skills being useless for condi, Point Blank Shot (lb) is o.k. but Quick Shot (sb) combined with Ancient Seeds works almost the same way and it’s just as good.
I suppose Barrage can be useful as well – use a trap, ancient seeds keep enemies in place and then barrage and then other AoE condi skills (traps in my case) to follow?
I’ve never tried that though.
Nevertheless I like short bows (freshly made my Viper’s Pearl Needler) more.
I play the ranger so I won’t of any help here. I can recommend this class though (unless you’re too stubborn to try it). Your pet can tank pretty well (unless you run happily into too many enemies of course) so it wouldn’t be you who gets all the damage and while you can use two weapon sets one of them will probably be a bow – so that combined with your pet and all the stuns and slows you can apply will allow you to keep your distance safely.
But that’s the ranger. I don’t have enough experience with other classes to say anything about them. :P
I finished the story once as a ranger by myself (now I’m playing as ranger again). I didn’t really prepare any special weapons, armor or build. I had two pets, both with AoE skills (Murellow and Alpine Wolf as I recall), I used traps and the torch AoE skill.
My strategy for the final battle when the “clones” of the heroes are summoned by Mordremoth was such: I ran around placing traps and the torch AoE skill with my pet attacking the enemy. It took rather long and I remember that the hardest of them was the one summoned after Rytlock (don’t remember which one that was, a female hero?).
The hardest part which made me die and repeat the mission were blighted Eir and Garm (I hate sniper skills) but eventually the pet attacks and my ranged attacks and traps combined with a lot of running around avoiding Eir did the job.
The updrafts part with Mordremoth was tough too but mainly because I just didn’t know what to do at first. After that it wasn’t bad.
I actually enjoyed the final mission and when I looked up several reviews afterwards, I was surprised to see that so many people complain it was too easy. Imho it wasn’t – but then I was alone and not really prepared so maybe that’s the reason.
Anyway – it’s hard but doable.
If the two mastery points in Verdant Brink on canopy over the Pact encampment are not jumping puzzles, I don’t know what is.
Collecting both of them took me a lot of falling down – they’re both pretty hard.
(…) Incidentally, I had noticed that plenty of other players find the maps confusing. That was clearly intended. It’s a shame it wasn’t universally well-received, but some players (like me!) enjoy that aspect of HoT more than anything else. We’ll have to agree to disagree on the merits of that design.
I totally agree with you. In my opinion all maps (except for Dragon’s Stand – since I started playing HoT I’ve never seen it open – I’ve got no idea when did all the rangers get their electric wyverns) in HoT are amazing. I love flying all around them, when I get lost and frustrated I use my freshly acquired Nunoch Wallows mastery. Exploring those maps is pure pleasure for me. I don’t like being attacked on every corner just as other players but except maybe the walking mushrooms who just push me around for ten or more seconds before I manage to escape them, it’s not that hard to avoid having to butcher them all.
I love the atmosphere of the jungle, I love the music and all locations. I love unlocking vistas after a long trip to “the top of the world”. I find HoT’s maps amazing.
Cantha was my favourite part of GW1.
Mine too – Factions was the first part of Original Guild Wars I’ve played. It was a visual masterpiece imho. I wish we could go back there again.
I have a question here:
I bought GW 2 with the HoT expansion after the end of LS 1 and LS 2 (so they were already closed then). I’ve heard more or less what happened in them and I’m considering buying LS 2 for money (I think that, with all the hoursof fun I’ve had in the game, ANet deserves to be paid for their awesome game – I can spend my own money and enjoy more adventures with no problem).
My question is: are the previous LS worth buying? How long are they and are they interesting? Also, maybe some of you know – are there any players still going through LS 1 or 2/is it possible to complete them alone in case there’s no one going through them anymore (like Zaithan and Mordremoth are)?
Thanks in advance.
Sometimes pet names reset by themselves – if you change your default pet and change them back again, it may happen.
I’ve always enjoyed good rpg games. I used to play a lot of WoW and GW 1 in my teens and now when I’m older I like the way GW 2 merges their styles. It’s also very original in a lot of ways and it’s mechanics avoid many problems that WoW created (e.g. stealing kills and loot). I know some people complain about the lack of numerous purchable skills and elite skills like the ones in GW 1 but as a casual player I think the GW 2 noob-friendly combat is OK.
The lore is interesting – all the playable races are quite unique (except humans of course, the rest remains similar to other fantasy races but still unique), the minor races are nice as well. I really adore all the hints about Tyria’s past – the underwater Lion’s Arch for example. All the maps are beautiful and in my opinion the soundtracks are masterpieces.
I wish ANet introduced Cantha one day – this was my favourite place from GW 1. Maybe still to come?
This is my main character – the sylvari ranger Ameriel.
I can only speak for myself, but I suspect there are many like me.
I’m a very casual player. Sitting on the edge of my seat and pushing just the right buttons is not my thing. As most know, a ranger may be the easiest to play when it comes general PVE.
Don’t get me wrong, I just don’t auto attack and let my pet do all the work. Then again….sometimes I do…..:) It just depends on my mood and situation. Again, I’m a casual player.
My theory is rangers attract people like me. We know were not the best as far as DPS but we usually stay alive. So its in our best interest to rez, and being casual and not always liked, we enjoy rezzing, especialy when you get a ty or thanks.
People like me just like to play the game, accumulate riches and get a thanks now and again.
Same here! I’m a casual player also and I’ve loved rangers in GW 1 and now in GW 2. They’re fun to play and can stay alive easier than meelee attackers. I also love collecting pets and exploring the game in PvE mode.
Good to know there are others like me!
:)
As much as my display name is my nickname IRL and that’s could be just a little problematic (no real issue here) and as much as I understand that ANet decided that display name shouldn’t be changed, is there a real reason it should stay that way?
I mean, for security reasons or in need of identifying the player (e.g. beacuse they did something bad, dunno) I’m pretty sure it wouldn’t be an issue at all even with a history of display name changes (just like on Steam, you can see exactly every name a player has chosen since creating their account).
Just curious here is all.
I agree absolutely. I finished the HoT story quite quickly too and was a little dissatisfied with how short it seemed (not so much of a problem now with the Living World Season 3).
I’m adventuring with a new character now and I’m trying to “role-play” all the areas – the core campain’s maps are very pretty as well. I’m in the end of the main story and can’t wait to come back to the Heart of Maguuma again, glide here and there, jump on mushrooms again, and listen the the wonderful soundtrack. I love HoT atmosphere.
Fair enough – I haven’t thought about that!
How about inviting instrumental emotes just like those in the Original Guild Wars? They were a lot of fun – in old times you could encounter groups of people in the middle of Shing Jea or Kamadan just standing in the centre together and playing music or dancing.
Dancing could be longer (or infinite) just the same.