Showing Posts For nutspanther.2476:
My Proposal
Create 3 more profession buttons:
F6 – Spawn Bone Horror
Cost: 30% Life Force
Cooldown: 10s
Description: Minion. Necromancer creates a bone horror at its position. The necromancer is allowed a cap or 5 bone horrors out at a time. Bone horrors are a low hp, low dmg melee minion.
F7 – Wrath of the Grave
Cost: 40% Life Force
Cooldown: 40s
Description: Corruption. Necromancer calls the wrath of the grave, granting quickness to the necromancer and all of its minions at the cost of chilling itself.
Quickness (4s)
Chilled (4s)
F8 – Spectral Fury
Cost: 40% Life Force
Cooldown: 30s
Description: Spectral. Necromancer is infused with Spectral Fury, granting itself Fury, Stability, and Might for a limited time.
Might(15s) x1
Fury(15s) x1
Stability(5s)x1This gives us necromancers access to many boons that we don’t have otherwise and provides us with more unique profession skills like the other professions. Let me know what you guys think.
Seems like every time I browse through the Necro forums, I find at least 1 amazing idea that would breathe new life (or perhaps undeath) into the profession. This idea is amazing because it addresses so many issues with one simple stroke of design. I can’t decide which idea is better, this one or the “3 pacts” idea (3 different flavors of death shroud: one for power/crit attacks, one for conditions, and one for minions) which another player posted.
I wish Anet would put more effort in to stuff like this, or at least fixing traits that have been broken since launch but were WORKING in the BETA (I’m looking at you, Deployable Turrets). Alas, it seems Anet’s priorities are more like…
Bots>Bots>Account Security>Bots>Holiday Content>Bots>New Content (fractals)>Eating>Sleeping>Bots>Blogging about anti-bot measures>Bots>Daydreaming>Going to the dentist>Bots>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Fixing trait and skill bugs.
Don’t get me wrong, though… I do appreciate the slaying of bots by the thousands.
Haha, thanks. Honestly, they were both me and I like either, only issue with the first one is I can see quickness and stability on any build we want being considered OP.
Kind of changing my mind on my proposal right now. It would be kind of OP if all necro’s received access to quickness and stability by default. I’m going to work up something new now. Thinking basically, 3 different Death Shrouds. The current one, 1 for minions, 1 for condition builds…
My Proposal
Create 3 more profession buttons:
F6 – Spawn Bone Horror
Cost: 30% Life Force
Cooldown: 10s
Description: Minion. Necromancer creates a bone horror at its position. The necromancer is allowed a cap or 5 bone horrors out at a time. Bone horrors are a low hp, low dmg melee minion.
F7 – Wrath of the Grave
Cost: 40% Life Force
Cooldown: 40s
Description: Corruption. Necromancer calls the wrath of the grave, granting quickness to the necromancer and all of its minions at the cost of chilling itself.
Quickness (4s)
Chilled (4s)
F8 – Spectral Fury
Cost: 40% Life Force
Cooldown: 30s
Description: Spectral. Necromancer is infused with Spectral Fury, granting itself Fury, Stability, and Might for a limited time.
Might(15s) x1
Fury(15s) x1
Stability(5s)x1
This gives us necromancers access to many boons that we don’t have otherwise and provides us with more unique profession skills like the other professions. Let me know what you guys think.
(edited by nutspanther.2476)