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Need help making most if d/d

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Posted by: nydra.7325

nydra.7325

You are going to use DD in WvW.. Lol good luck with that one :P You will die within 3 seconds if the enemy get any sort of immobilize/stun on you.

This is where mist form and lightning flash comes in , with increase to cantrip recharge im always going in and out of a fight. can even take armour of earth to help.
That being said you will want a staff with you at all times , many places in WvW where D/D is not great/viable.

If you keep your main dmg stat of either power/condition/precision as your top priority go ahead and stack as much tough/vit as you want. thats what i do.

gw2Wiki if you take a look at your spells it will tell you if they have a field or finisher effect

Need help making most if d/d

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Posted by: nydra.7325

nydra.7325

If we are talking purely WvW then your position is extremely important,
mist form and lightning flash are D/D’s best friend for getting out of the zerg
And a little trick you can do with lightning flash is cast churnning earth and
just before it completes is to cast lightning flash into a large group of players.

the most basic d/d combo is air 4-5 fire 3-5 but most people can see it coming
from a mile away. i would say one thing you dont want to do is use skills just
because you can. Unless its a fight your side is winning you pritty much wanna
get in there and do as much burst damage before you have to get out. a simple
fire 3-4-5 earth 4-2 would work but in the end theres no real order to your
moves but rather what you need right there and then.

I always pick the glyph for wvw, nice big heal and regen while in water.
as for traits thats really up to you. but i will say 15 water 10 arcane is awesome.

though thats just me , everyone plays different and in the end you will find
your own way of playing.

Elementalist fix: Let us weapon swap!

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Posted by: nydra.7325

nydra.7325

From a D/D PoV eles need a incombat weapon switch badly but on a high CD,
maybe 2mins or something so we are not switching weapons for extra moves
but rather based on the situation we are in.

To many times i have been locked into melee range when i had to be at
ranged either for pve/WvW. Its a pain having to run away and
wait for ooc to switch.
As for dungeons well i learnt a long time ago dont go D/D unless i know whats going to happen.

Or as some people have suggested Giving dagger a longer range attunement
could work but the offhand dagger shouldnt be changed at all , would totally
make S/D to strong.