Showing Posts For obitus.9643:
tbh i think that when i manage to get the last 2 pieces of exotic gear, i will be at about 60ish% crit chance and ~10% more crit damage ending up at about 50. I personally wouldn`t switch stats, because id rather have a stable amount of crits instead of hoping for being lucky and with those stats i`ll be able to have 100% crit chance on my lich form and about 80ish for a few secs after popping death shroud.
the new patch forced me to try out the new BiP and i really like how it can synergise with the staff 4. it would be logical to use it in single target situations like dungeon bosses and such (after using it, it does a combined 10k of bleed damage to your enemy after transfering the bleed with the staff skill, which is kinda cool). but i dont really know which abbility id drop, probably the well of corruption as youve mentioned. and theres the thing that you can get might from other sources like death shroud, guardians, even a staff sigil, making the choice of this skill less of an appealing one, espiecially considering the maximum debuff stacks on bosses.
the thing that i wish theyd change is increase the damage of the well of corruption and give damage to the well of darkness (even if it means slightly nerfing the blind) so we are able to have a nice aoe build (its still a lot of fun to play the one im using at the moment with the 2 wells and aoe poison + weakness from the cloud)
edit: i forgot that the well of corruptions ticks can proc things like bleed on critical, weakness or critical, etc, so im not gonna drop it personally
(edited by obitus.9643)
i`m not sure if i stressed it enough, but my build is not only a damage powerhouse, but is invaluable in dungeons or any other place, cause it can keep the weakness debuff 90% of the time in aoe(thanks to the 30 points in the curses tree and the trait and poison cloud), that along with well of blood + constant regen from the staff 2nd skill, make the necro a very wanted addition to a group
and yeah i don`t consider the bleed duration buff strong enough to have it equipped, esp when there are other very valuable options to take
@Shibumi The beauty of the build is that even though it`s a glass cannony one, with the divinity runes that increase stats like toughness, vitality and even compassion (healing done) plus the power to compassion conversion from the 25 point mini trait from the Spite tree and lots and i mean lots of ways to cause weakness to enemies it has loads of survivability. But back to the question, i`ve done a lot of WvW, both with a group and solo. While my pc isn`t great and i find myself not being able to load all enemies in larger encounters, using my aoes causes a lot of aoe damage while being able to survive as long as not greatly outnumbered. As for the solo WvW (i`m bored sometimes when dugeons and events are bugged) this build is just pure poetry. I can easily kill enemies in 2 v 1 situation and even kill most of them in a 5 v 1 (i made a trap the other day behind a mountain, managed to instantly kill 3 ppl before i got killed). Not only the lich form is basically an avatar of death form that demolishes enemies, but Death shroud does insane damage and that`s not even considering slows, vulnerability stacks, weakness and it`s all in aoe, so personally playing in WvW with this build is just fun as hell.
@Zintair At the moment i`m missing 2 exotic pieces, since i had to invest gold to get exotic jewels and haven`t managed to farm arah because it was bugged: the chest and the legs, which will increase my stats by a lot once obtained (i`m using lvl 60ish blues). But here are my stats at the moment (all other pieces are endgame exotics):
Power – 2037 (without +250 from the bloodlust stacks)
Crit damage – 43%
Attack – 3148
Crit chance – 59% (79% for a few secs after entering death shroud)
Armor – 1668
Toughness – 959
Vitality – 959
Condition damage – 714
Lich form stats:
Power – 3690 (without the +250 from the bloodlust stacks that also affect lich stats, will update once tested)
Crit damage – 34%
Attack – 4509
Crit chance – 97%
Armor – 1668
Toughness – 959
Vitality – 1875
Condition damage – 714
I can`t wait till i`m full exotic and will update the stats when i get them, but so far this build is very powerful and a lot of fun in WvW, dungeons and solo play.
Regards
Obitus
Conclusion:
This build has great both sustained damage and burst damage potential, while having a decently high condition damage. You will see some high numbers almost all the time while using it and it can give some unliving pleasure to see enemies melt to the power of your dark arts (everytime i manage to land a full combo it just makes me feel happy inside watching things die… hey i`m a necro, i can take pleasure in that).
All in all, this build makes the necromancer into a one big killing machine. Just be sure not to be too good with it, or Arena net decides to nerf it, even though there`s like hundreds of bugs reported about the necromancer :p. I hope that someone finds the stuff i wrote useful.
Regards
Obitus
~ Corrossive poison cloud – Weaken yourself. The target area is enveloped in a noxious cloud that poisons foes and leaves them weakened.
Now here you might wonder, why would i use this on a crit build? Mainly because for the stacking poison damage, because it`s an aoe and it`s great for making your foes less of a threat. Plus there is no other aoe high damage alternative. Here dear reader if you managed to stay with me up to this point i offer a small usage hint, maybe you know of it, maybe not. After using the cloud, try and keep you staff 4 ready. Why you would ask? Well because the staff 4 transfers conditions from you to your enemies, making the weakness self debuff nonexistent, not only that, but increasing the time that it`s going to affect your enemy (pretty cool huh?). Try playing a bit with this combo, use it in conjuction with death shroud and lich form and you`ll see the nice synergy it all has with each other.
VERY IMPORTANT NOTE: remember that weakness doesn`t affect critical hits, so if you use Lich form (pretty much 100% crit chance) or have a very high crit chance by yourself, don`t bother yourself too much on dropping that debuff unless you specifically want your enemy debuffed with it for as long as possible, since the duration will stack after using Putrid mark)
Elite skill:
Lich form – Assume the form of a lich for a brief time.
Now here is why i went with power and crit. The stat boost is a bonus to your current stats, so the more power, crit chance and crit damage you have, the more destruction you will cause. With my build and gear, you will have virtually a 100% crit chance, making every single attack landed hurt. And by hurt i mean make them wish they didn`t run away from you as soon as they saw you change. I`m not joking. Gear up and play with it in WvW to see how fast and easy you can melt enemies one by one, or god forbid if they`re close enough to each other to be affected by the pierce mechanic of your main nuke.
Simplest skill rotation hints i could give are:
1. Start with Corrossive poison cloud to get your foe(s) weakened and poisoned, if you suspect them having a brain (not an npc or someone who is immobile or doesn`t pay attention), start with the third staff skill Chillblains to maximise the effectiveness of your aoes; planning is crucial at this part, because if you manage to land that slow and can even slightly anticipate the direction your enemey will go to, then you can land a nice “carpet” of aoes making sure that if they try to come out of one, theyll go into another.
2. Be sure to use the fourth staff skill Putrid mark right after the poison cloud, to drop that weakness debuff on you, and further increase the duration of it on your enemy (there are other ways to achieve that, like using well of blood and hoping for a light field combo to dispell it, but that`s situational and you`ll decide for yourself what your choice of damage is).
3. If facing enemies that you know will have an edge over you, prioritise decreasing their damage potential – even thou you will be using a build that can be considered a glass one, you have great survival tools. Start with Chillblains or poison cloud, depending whether the enemy(ies) are far or close (if close, the slow won`t do as much, then use the cloud). After casting both of them, use Well of blood if needed, and/or Reaper`s Mark, into Mark of blood if enemy(ies) are close to get the additional regeneration (if you manage to get both of them working, you`ll see some great healing that can surprise your enemies). When you know you`re safe, use the normal combo – wells, putrid mark into Death Shroud insanely high Life Blast crits (personal hint: fear skill can be used while casting Life Blast, so cast the Blast as soon as possible and fear if needed, the cast won`t be interrupted) or use the Shroud sooner to stay alive longer and dish out as much damage as you can.
4. I know it`s rather logical, but remember to use the Lich form when you know you can benefit from it (using it when almost dead will only end up wasting the cooldown), not to mentioned if used early, the % health gets converted into Lich health, virtually greatly increasing your health pool. I know i already mentioned it but i`ll repeat it to be sure – Lich form is great. Use it. Love it. Lich form hints are somewhat long so i will skip them, if someone wants them, i`ll write about them in another time.
2. 30 Curses
~ Withering precision (XII) – 25% chance to cause weakness on critical hits.
As much as it`s not a damage talent, it works exceptionally well with this build, considering you will be critting almost all the time, which not only allows you to decrease the dmg potential of enemies (both in WvW as in dungeons), but while doing so increase the survivability of both you and your allies (this build uses ground targetted wells as well as Corrossive poison cloud which pretty much guarantees weakness on all targets affected by your aoes).
~~Target the weak (25 points in the cursed tree) – 2% increased damage for each condition on a foe.
This is the main reason why i even started playing a crit based build on my necromancer. I`m really surprised that i haven`t seen 1 person use it in his build yet, considering that it can net a stable increase in damage , not only because a necromancer uses bleeds, poison, vulnerability, weakness and other effects if using appropriate utility skills, but when facing a boss, or someone or something durable enough to get a lot of other debuffs, this just makes the dmg increase borderline overpowered. (At the moment it`s bugged and it doesn`t affect condition damage, but when it does, it`s going to be that much more effective).
~ Focused rituals (IX) – Well skills use ground targetting.
It may seem strange to others, but i started playing necromancer immediately using and focusing my gameplay on this trait and play him as an aoe nuker. Thanks to this trait, the necromancer can play a role of an aoe nuker/debuffer, doing great deals of damage and debuff enemies.
~ Reaper`s precision (V) – You have a 33% chance to gain 1% life force on critical hits.
Free life force on crits that are going to happen almost all the time? Yes plz.
3. 10 Reaping
~ Unyielding blast (VI) – Life blast pierces and causes vulnerability.
This trait takes care of making your enemies stacked with vulnerability i mentioned earlier and redesignes your life blast making it a piercing aoe. Even though it`s not as good as a normal circle one, you will find it can affect several enemies if positioned right and make them vulnerable in the process. Plus thanks to the 5 point mini trait Gluttony (increases life force gained from skills) you will be quite often using Death Shroud for dps purposes instead of just a survival thing, plus you get a nice crit damage increase and some life force pool bonus as well.
Healing skill:
~ Well of blood – Conjure a well of blood to heal allies.
Since i`m using the well ground targetting trait, this was practically a no brainer. But why it really is a great choice i have only discovered recently. Not only can it heal allies (to some extent, but it`s still nice to have), but it works in conjunction with your second staff skill – Mark of blood, that gives regeneration to allies near the mark detonation. Granted it requires some positioning, finnesse and getting used to for it to work, plus a bit of luck, but once you get used to it, it`s a great way to get back up with health.
Utility skills:
~ Well of suffering – Target area pulses damaging foes and inflicting vulnerability.
Well of suffering, does high damage ticks in aoe while applying vulnerability stacks that further increase the damage done and making a dark field combo possible in the process to inflict blind (yet another condition, even though situational, can grant another 2% damage increase to targets affected thanks to the 25 point granted minor trait).
~ Well of corruption – Target area pulses converting boons on foes into conditions.
Well of corruption does lower damage, but it takes care of one thing that can buff your enemies – their boons. Not only you can stack wells for awesome aoe damage, debuff enemies, but also take care of their boons in the process (to me that`s at least great).
i went through this thread and i think i may be of slight help with a necromancer build. it took me some time to decide whether i should post my knowledge and expieriences here, but in the end, not only can it potentially benefit necromancer class in general, but someone may throw a hint that will increase my own effectiveness. The only way i can think of is simply to describe the build i`m using at the moment.
My current build:
Gear:
I`ve spent some time wondering what would be the best combination and so far came to the conclusion that i`m going to mix up main strenghts of the necromancer.
~ Armor – full exotic (if possible) – i`m using the standard explorable dungeon stat armor, which is ++power, +precision, +crit dmg, which gives an awesome base for great damage and most importantly, high critical chance. (personal hint: get the orr set so your necromancer looks evil, scary, undeady and in my opinion simply amazing!).
Runes – one of the secrets i`ve discovered during some research, trial and error and hints from a friend (kudos Ace). The secret is the Rune of Divinity (i hope that the price won`t go up because i mention it here). Why is it so awesome? Because it increases EVERY stat. And that`s not only power, precision, toughness and vitality. It`s also condition damage (!), prowess (crit dmg!), hunger (life force pool!) and others like compassion (healing done), concentration (boon duration) and also giving you and additional 2% additional critical damage bonus! (I`ve updated the Gw2 wiki with condition damage info, gotta add the rest as well, but i`m kinda lazy). The bonus works for everyone (not sure about the exact numbers on the secondary stats or other profession skills), but on the necromancer is simply seems pretty darn awesome. Use them in all armour pieces.
~ Jewelry – full exotic (if possible, if not, a small hint – buy green ones from the tp, theyre dirt cheap and are a nice base before you can replace them piece by piece for exotics) Coral <jewel piece> of the Rampager – ++ Precision, +power, +condition damage.
The reason why is because i wanted some condition damage and in my opinion this is one of the ways to get it.
~ Main weapon set – exotic staff – i use it, i love it, even though it slightly lacks in single target damage, it greatly makes up for it with debuffing, fearing and something i find very very important – transfering conditions from you to your enemies (which synergises with the poison cloud mentioned later). (personal info – i`m using the best looking staff for a necromancer in my opinion, took a while to get, unfortunately i want to keep that secret to myself for the time being :p; if you`re curious, google “bone staff” or you can just pm me on the Underworld server, my nickname is Obituss).
~ Secondary weapon set – Scepter + dagger/focus – i don`t really like using a weapon other than the staff, but there are times when everything is on cd and swapping is a good idea. Scepter main hand i consider the only choice worth using, the offhand you can decide for yourself if you want some bleed damage and jumping blind + damage or vulnerability stacks + regeneration and single target slow.
Weapon sigil(s) – secondary weapon should have a Bloodlust sigil (preferably superior) to be able to stack additional power on kills (who doesn`t want more power?). Then just swap to the main weapon and profit. The main weapon sigil though is a very personal preferance (i use a Superior sigil of flame, but there are other choices you can go for, like vulnerability stacking or might stacking). Just don`t use the Sigil of Air, because it does the same damage as fire, just to a single target. So just don`t (unless they change it).
Traits:
30/30/0/0/10
1. 30 spite
- Maximises the power stat increasing the damage as much as possible through the trait tree
~ Close to death (XII) – Increases damage bye 20% to enemies below 50%
It`s pretty self explanatory, even though it may seem to be situational, it`s great for finishing up enemies and overall damage increase
~ Spiteful Marks (VII) – Marks do 10% more damage.
Because my main damage weapon is a staff, this one is pretty much mandatory.
~ Reaper`s Might (VI) – Life Blast and Plague Blast grant might for 15 seconds.
Another great thing to have, considering that much from the damage of this build comes from the Death Shroud, which not only has very good aoe potential with piercing attacks thanks to the trait taken in the Reaping section, but also it can offer incredible damage untill you reach 50% in the Life Force bar; thanks to this trait your damage will increase the more you attack in Death Shroud as well as a short period afterwards, since the might stacks will remain for a brief time, everything while stacking vulnerability on enemies affected by Life Blast.
i know it may not be one of the more important suggestions, but it`d be awesome if we were able to change the color of the flames on those gloves bought with citadel of flame dungeon tokens (small change and yet endless possibilities of personalisation!)