Showing Posts Upvoted By octagon.6504:

Request: Do NOT tweak the mounts.

in Guild Wars 2 Discussion

Posted by: LolinaOtone.4196

LolinaOtone.4196

I loved them too, and I also argued in the other Thread (where I got accused of being abelist, exclusionary and downplaying the issue), but my opinion still stands.

Don’t change the mounts feeling, but give the people with issues an Option.

Honestly, if they don’t change them, Anet will not make a big loss, maybe they loss few hundred players, but the people with motion sickness are not in the majority, far from it. That said, their issue should be looked into, as I always felt GW2 was a very inclusive MMORPG.

I have a few suggestions HOW you could change it and as MS is a very personal problem, triggers differ from person to person, there will be MANY options needed.

1. For the people that get sick from seeing the Raptor bounce:
Give the option to remove the Raptor Animation and just let it fly over the ground, without any animation. Seems kittenty, but the solutions we are searching for, will never ever give those players with MS a satisfying mount system. Might as well go all out. If it helps, then hey, they can use mounts, as some that are affected here are say “visuals don’t matter, sickness does”.
I saw some people race the Raptors across the desert and their animations were bugged for me, that’s where this Idea comes from.

2. For the people that get sick from a too narrow field of view:
Give a bigger field of view, should not be too hard.

3. For the people that get sick from the Raptor not being in the center of the screen:
Give sliders to adjust your viewpoint. Also not too hard.

4. For the players that have a problem with the overall steering of the mount:
Give them an option to have the same movement as the player character. In exchange for more control, ,make their mount move slower or implement the same drawbacks the normal raptor has in another way. Like, having it instant full stop, but then not being able to walk again until the normal raptor would be able to walk again.
Again, would be really clunky, but the some people with problems, don’t really seem to care, that we want a visually appealing mount, as, understandbly, for them even having some system to use, would be a way better deal than what they have now.

5. For players where all this above wouldn’t help:
Give them an option to not have the mount, and just give them the mounts abilities on activation of the mount, normal movement, ability gone when entering combat, no swiftness gain. Maybe even giving them buffed aspect abilities, those seem to have most of the things needed, that the mounts have.
This is the most drastic, but only solution, that comes to mind, that would negate ALL instances of motion sickness. But they can play the maps. That is a far bigger priority than a satisfying mount. For some people, that’s just not possible.

That’s all Ideas I have. I have yet to see more than a few players with problems bring up such detailed ideas on what to change. They need change, but they also have to say, what kind of change, how far it can go and where the line for them would be crossed. For me, if I had problems, I would even be able to live with the fifth option. Everyone that dislikes mount, based on a “Gw2 said no mounts” stance, could also use that feature. It would be, in my mind the easiest option to implement and the option that would remove all instances of motion sickness.

Sorry, if I’m being a bit sarcastic at points, but reading that satisfying gameplay does not matter, cause some people get sick because of it, is a wrong as saying those people don’t need help for Anet. We people with no problems should be able to keep what we have.
As sorry as I am, the only solution I see is making the mounts optional for those with motion sickness, and just giving them the bare minimum they need to traverse the map.

EDIT: And honestly, someone at Anet should have thought about this problem. There were far more beta weekends needed than those two now :/ Movement is a very finicky thing and we should have been able to test all standard mounts.

Also changed some wording, as I was a bit salty, about the people that said, my enjyoment does not matter, when they can’t enjoy it. Our all enjoyment matters! We should fight together and give Anet ideas so we can both be happy.

(edited by LolinaOtone.4196)

Too Much Dismounting

in Guild Wars 2 Discussion

Posted by: Hiwi Kiwi.7386

Hiwi Kiwi.7386

Being honest here (and I am sure others may agree or disagree), it almost makes me not want to ride mounts at all. Shocking, right? Really an annoyance, in the end.. Not concerned with the whole ‘NPC’ clutter, as I have played games that had mounts with no issue. Also, GW2 has this wondrous mechanic where you can hit ‘F’ on NPCs, you don’t need to see them. Personal thoughts, though.

" ’Cause in the end, all you really have are memories. "
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Too Much Dismounting

in Guild Wars 2 Discussion

Posted by: Mudblup.5467

Mudblup.5467

Yeah I was surprised by how many things dismounted me (bounty board, talking to npcs, etc). I noticed I could threaten the Zaishen Scout and stay mounted, though the animation is me standing on my saddle with my arms sticking out to either side of my character. I think they are working on it but the animation isn’t quite there yet.

Too Much Dismounting

in Guild Wars 2 Discussion

Posted by: AncientYs.8613

AncientYs.8613

i totaly agree with this, talking with npc shouldn’t dismount you as you can clearly see that talking with npcs while on mounts is perfectly fine and in no way game breaking.

Too Much Dismounting

in Guild Wars 2 Discussion

Posted by: Boogiepop Void.6473

Boogiepop Void.6473

Too many things make you dismount. There are a ton of things that cause dismounting that really shouldn’t. Harvesting, looking at the bounty board, talking to NPCs (Even NPCs that immediately start mounted events), using the bank, Etc. This turns the X key into the most pushed thing in the whole desert.

The default behavior right now seems to be IF doing anything THEN dismount. This behavior rapidly turns mounting into the most annoying thing ever as you have to do it CONSTANTLY. Interacting is too frequent and too much a core part of the game to trigger a dismount in all circumstance. There should be things that trigger dismounts AND things that don’t. Things that you do continuously should be in the latter category.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: Ashley.9304

Ashley.9304

It’s why I probably won’t ever get to make one of the newer style legendaries, since you have to do fractals, and I’m betting no one wants me to tag along.

I did manage an old school Bifrost before HoT, and did Aurora, so that was fun.

It’s just not fun. Even if you “can” do it. People always assume that if you’re against meters you’re a bad player, but that’s not true. Whether I know what I’m doing or just kind of bumbling around, either way, the "meter’ makes it unfun. It’s like being policed by people I don’t even know, and since we don’t know each other there is a free pass to be jerks.

It’s unfun. I can’t tell you how many times in WoW we’d down a new boss and the first thing everyone would do is start comparing their meters to see who “beat” who. Uhhh… didn’t we just collectively beat the boss? Why are we now beating each other when we are supposed to be a team?

Maybe I just don’t have the same competitive mentality and therefore don’t “get” it. I’ve always hated this DPS meter stuff though. It’s a pass to be mean, unhelpful, and it causes real anxiety for a lot of folks to know that we’re all essentially being spied on by total strangers. I could count on one hand the times I saw someone use DPS meter information as a learning tool. The number of times I saw someone use it as a free pass to be rude? Boy, I’d need to grow 200 more hands to count that.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: DeShadowWolf.6854

DeShadowWolf.6854

@OP those people who kicked you were absolute jerks. But I’ve done T4s every so often for some time now. I have never been kicked from a group for low dps. Hell, my dps against test golems is abysmal, I’m running an off-meta build, rarely carry around food, and I still haven’t been kicked for it.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

It’s why I probably won’t ever get to make one of the newer style legendaries, since you have to do fractals, and I’m betting no one wants me to tag along.

I did manage an old school Bifrost before HoT, and did Aurora, so that was fun.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: Ashley.9304

Ashley.9304

TFW you just installed the game for the first time in forever because the new expansion looks cool then you see this thread and walk right back out the door because there is no way I’m going through the World of Warcraft experience again.

Been there done that.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Sorry…i have to laugh at the “doing raids correctly” line. There is only one metric you need for knowing if you’ve done a raid correctly: Did you beat it? Yes or No. Yes? Then you did it correctly, yay! No? Try again.

Now what you probably meant was “is my team beating this raid as optimally/quickly as possible?” That is why using DPS meter may come in handy. Unfortunately that’s some utopian nonsense and in reality many people use them to be elitist and exclusionary. Its the reason why so many of us were glad that Anet disallowed them and why we groaned when they green lit them.

And if I ever get someone in game “inspecting” my stuff without my permission I will report them and their account.

This is also why I have just avoided fractals unless I’m with friends and why I will never step foot in a raid.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

Has Anet Remembered the Casuals?

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Posted by: Celtic Lady.3729

Celtic Lady.3729

ESO started out making the content pretty hard as they wanted every boss and mini boss battle to be epic. Most casuals didn’t like it and the place became a ghost town. A hard fight is good every once in awhile but it’s different when every fight is a challenge.
So they made content a lot easier and the casuals came back. When-ever I’m on I see lots of people. GW2 is moving towards making every fight epic and we will see how their numbers do. But others have done it and the most successful MMO’s aren’t the ones with the hardest content.

There is a reason why WoW became popular and opened up the MMO genre to the general public. Before WoW, 99% of people were not going to play MMOs the old-fashioned way where you lost everything and every mob was a champion-level fight. The money is not with the hardcores. It never was.

Has Anet Remembered the Casuals?

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Posted by: Astralporing.1957

Astralporing.1957

From what i’ve seen, it’s going to be a little better with PoF than with HoT, but the game is still much more strongly tilted towards hardcore crowd than before. And it’s not better for it at all.

Actions, not words.
Remember, remember, 15th of November

Shadow of the Dragon is impossible

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

I have tried over 10 times to complete the last story segment of season 2. My only conclusion is that the only way to do it is if you happen to be a warrior or a guardian. The attacks come too quickly, there is no way to stop them, and there is no way to even fake them out to the other side or otherwise mitigate them.

With my thief, which is my only lvl 80, it is not possible to light all 5 flame points before earlier ones go out. On my last attempt I tried for over 2 hours and still couldn’t get the ring of fire lit the second time. At no point in any of my attempts did I ever have more than 3 points lit. The channel time is too long and you have to dodge away from the points so many times that usually by the time you light a new point the previous point has gone out since you are too busy dodging to deal with the extinguisher shadows, assuming you haven’t died for the apparent expectation by the designer that you can dodge 4-5 time in a row.

This is the worst boss fight I have ever seen in any game in my life. If this is how the bosses in HOT and LW3 are going to be designed, I may just stop playing.

(edited by Boogiepop Void.6473)

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Dejavu.2349

Dejavu.2349

I am a huge GW2 fan – I’ve brought many people to the game and have been playing since beta, but the reasons I’ve had to come back to this game between every other MMO are pretty much gone.

I’ve played every major MMO from it’s launch through it’s content at launch. Some games (SWTOR, for instance) I get done with all available content before they’ve even finished the intended starting content, so I leave… and I don’t come back. Ever. Other games take a while longer (like WoW expansions, which I stopped buying after Cataclysm or Rift), but when I left, I left. It was done. Finished. Over. GW2 has been my mainstay since it’s launch and, sadly, it won’t be for much longer due to the fact that I can no longer experience all it’s content without being in a guild. A big guild, at that.

The primary reason I kept coming back to GW2 was that I could see all of it’s content without having to deal with people (I’m always a guild/raid leader in other games and that just wears me down) and still be as relevant as I was when I started a break – sometimes a couple of weeks, sometimes a couple of months; I knew the same great game would be waiting for me when I came back. And I put a lot of hard-earned cash into this game because I loved it so much and it earned it.

That has changed and this is why:
https://goo.gl/ZXBiva
I made a little spreadsheet of the required materials just for Resotration 1-affiliated builds in the Guild Hall. This isn’t nearly a quarter of the materials needed to get to the actual content like Weaponsmith 2’s, which require completion of nearly all builds in restoration 2 and a guild level of 40.

So, basically, not only can my small guild not even claim it’s own Guild Hall with it’s 2 or 3 people (family – pretty much the only people I can stand any more), but we have to get to guild level 40 and get an insane amount of materials – like completely impossible within the expected lifetime of this game (my kids will be through college before I was able to grind out all materials)- in order to fully experience the game.

I’m done.
I’ll play until I leave (again) for another game, but this time, I’ll have a WHOLE LOT LESS reason to come back. Right now, the MMO field is pretty sparse and dry, so I’m good for a while…. But I’m extremely disappointed that my refuge game is now just another game in a pile of grindy games that require I pretend to like other people. I just won’t do it. Unlike some people, I’m not a pretender… I really am incapable of feigning interest any more.

(edited by Dejavu.2349)

GW2s New Direction

in Guild Wars 2: Heart of Thorns

Posted by: cenobite.1506

cenobite.1506

What I see is that the raid is already deserted, few people at the entrance, and there’s not so much lfg announcements for it.

This. Problem with so called “hardcore players” is that they’re harcore only until they get harcore content. After that, they do it and quit or they can’t do it and also quit. That is why all those games with challenging content failed. And look at GW 2, the most casual game ever. For 3 years there was no expansion, people were doing all the same content and it still lives. Why? Because casual players are more profitable then progamers. They buy wings, minipets, gold etc. I, as casual player, don’t feel my self comfortable in this game anymore. I can’t do what I want whenever I want, because there’s timers for events. And it will be even worse with raids, because there’s so much elitists in this community and now they really have something to discriminate people that is why they’re so exited with raids and all the stuff it gives.

(edited by cenobite.1506)

Perhaps we aren't HoT's target audience?

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

With all the new MMOs constantly being released, people that burn through content are gonna burn through it no matter what so they can get to the next big shiny thing.

Advice: Got a free zerker weapon

in Engineer

Posted by: Ardid.7203

Ardid.7203

Pick rifle.

If you pick hammer without being a scrapper, you will not be able to use it anyway in PvE. You’ll have plenty of time to craft or get an ascended hammer while you unlock all the hero points you’ll need for the scrapper. Same for the pistols and shield, which don’t make the best use of the zerker stats.

Remeber this doesn’t need to be your “only and final” weapon. It is just the first. As an engie, you should always carry all your weapons with yourself, because every one of them gives you something different and are best in different situations.

In shorter words: Since you’ll end with a full set of weapons in the end, my advice is to begin with zerker rifle.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks