Showing Posts For ohjbird.5286:
As sad as it is I will still be taking Consume Conditions.
I will just be making my condition build around it. I will start with this and adjust accordingly. I’m hoping the added corruptions and condition transfers makes up for not having Terror.
This will be my alternative Terror build if the first one fails.
Are you worried Spiteful Renewal will interfere with Plague sending? That was my concern, and why I went with: http://dulfy.net/gw2traits#build=AgQB1AK0BbQ~
D/D doesn’t really go together. Main hand dagger is power, offhand dagger is condition. Dagger/Focus is great, as is dagger/warhorn.
My Dire build that use in WvW/Eotm and Cursed Shore farming. The only build that makes me look forward to some poor fool disabling me. With the food, its like kitten aoe fear.
Por pue no las dos? (thanks taco commercial)
Why not have instance entrance spots at the doors of these areas. Can choose to have it private, can choose to be out with the general public?
This really only effects Tarnished Coast and Piken Square, but Divinity’s Reach is probably the largest and most immersive city in the game, and where most of the RP takes place. There are a few places in there that would make for great spots, were they not closed off for no reason other than that you have 1 quest there between levels 1-15. Queen Jenna’s throne room, Minister Zamon’s Manor, the entire Salma District. Why not have the doors to these places open (Giving us another mansion for events, another pub/inn, a place for royals to gather) and just have the instanced version for quests only? You know, like every other instanced version of an otherwise accessible place in the game? Have an entrance circle outside of these places, for those who choose to want to enter their own instanced version still.
I know it would have little to no meaning to most of the players. But those of us on the RP server have a constant appreciation for the time put into these cities, and we are missing out on enjoying the scenery together.
(edited by ohjbird.5286)
So, I don’t get why my Flesh Golem has to drown like a small child when I go in water, when there are already underwater mobs that have a charge and knockdown attack. Why not make him swim, like my other minions, and give him the same attack that the Corrupted Fish in Honor of the Waves use? I mean, the thing already has flipper arms!