– Warmaster of Never Gonna Give You [Up]
Showing Posts For omgNova.9052:
– Warmaster of Never Gonna Give You [Up]
But still, ruining the food supply for one of the major cities does seem (to me) like a pretty achieving task even for a dragon.
I see someone else has played Choice of the Dragon.
=P
– Warmaster of Never Gonna Give You [Up]
I was wondering this myself. I don’t know of any allusion to this in the books, but if somebody wants to enlighten the community that’d be great. Always hated the little things in Ascalon, but their Crippling-Anguish-you-while-running tactics hold a special place in my heart.
– Warmaster of Never Gonna Give You [Up]
I can’t help but think the people against adding raids into the game are only against it because other MMOs have it and Guild Wars 2 must not adhere to any generic MMO conventions – I can see where you’re all coming from, don’t get me wrong. When you think of an MMORPG, you think of raiding and for some it’s not a pleasant experience.
However, I believe adding raids to the game can only help it grow.
Look at it this way, everything in this game is geared towards personal choice. You can do dungeons, or you can completely side-step them. PvP? You can pretend it’s not even there if you like. Endgame armor or weapons? You have a lot of choice on ways to obtain these already.
So why not one more?
I believe that if you preserve that raid gear be no better than other endgame gear and make sure raids are sufficiently difficult and just one of many ways to access said gear, then there shouldn’t be any reason to complain. It will only give the people coming from other MMOs an outlet for their ‘gang mentality’ (=P).
– Warmaster of Never Gonna Give You [Up]
Make no mistake, AC Story Mode is difficult.
Take a look at all the other dungeons in the game – while I personally may have only played up to CM so far, I hear the others are similarly less challenging than AC was, so this is obviously where the problem lies and if anything, for a first dungeon it should be EASIER than the others. But here’s the thing – nobody I know has gone back in with the same gear they had at level 30 and tried to play it well. I guarantee you they couldn’t, despite how many other dungeons they had done since.
The mobs have ridiculously damaging abilities for such a constrained path through the dungeon – about 60-70% of the trash fights are in tight corridors and hallways and this does not make for easy dodging of traps. Not to mention the AoE circles for said traps seem bugged – they only seem to appear after the trap has already come up.
I believe to tune this dungeon, all that needs to be done is lower the AoE damage capabilities of the mobs. Yes, it goes towards the easing of difficulties that Blizzard have recently become infamous for, but if it means a more consistent difficulty curve and more people getting into dungeons then I’m all for it – the dungeons have a great storyline of their own to explore and I know so many people that have become discouraged from them because of sour experiences in AC.
– Warmaster of Never Gonna Give You [Up]