Showing Posts For orator.1548:
Now it would be interesting to know if they are thinking of offering a replacement for zerker trinkets/armor as they did with MF gear. I know is not the same as the MF stat was completely removed while the critical damage one is being replaced but still it would fair for people like me who invested hundreds of laurels into getting zerker trinkets just because of the critical damage stat.
This is a post I made on the Dungeons sub-forum:
4. Introduce a “Dungeon Conqueror” title for killing every single enemy in a dungeon path in a single run (aka “vanquishing” for you GW1 vets.
). You have to vanquish all paths in each of the dungeons to get this title. (Since enemies in dungeons do not respawn, this should be feasible where it wouldn’t be in the open world.)
I like this idea as it would be further incentive for people to actually clear a dungeon. I believe most people that run quick dungeons do it because what they are mainly interested in are tokens and gold with loot being a small part of the equation as it can be acquired in other ways which are easier (see champion trains) by making so that the more you kill the more token/gold you get with an extra bonus at the end if you manage to clear dungeon would make quick runs less profitable and therefore less popular.
There is no suggestions sub forum, they removed it, they may move this to dungeons section since it is a suggestion on dungeons.
I do agree that dungeons should encourage people to not skip but not force people to not skip if they don’t care to do the encounter.
I believe this system would still let you skip content if you choose to do so but it would make it less rewarding.
I get your point, my post is about how to incentive people to actually go to the dungeoun and clear it instead that rushing from one champ to the other.
Hi everyone, first of all let me apologize for my poor English writing skills as i am not a native English speaker.
So last night i was pugging a few dungeons and i could not help but notice that most of the content is skipped and it is just a run to the end for the final reward so i thought would it not be great if instead of the current system where you get a fixed amount of tokens/silver at the end of run if the final reward would be based on how many enemies you kill inside the dungeon. So it would be like implementing a scoring system which will award tokens/silver per enemy killed.
This system could be as simple as a +1 per enemy killed or it could be based on the on the difficulty of the npc such regular npc +1/elite +2/champion +3/legendary +4 etc.. with a final bonus for example +10 for clearing everything inside the dungeoun.
Please let me say that all the numbers i have given are purely theoretical as it would be up to the developers to adjust the scoring accordingly. As a final note i posted this in general because it would not let me post it under the suggestion section for some reason.
Does anyone know if the chests on top of the towers have a daily reset time or once opened they will not available anymore for the duration of the Jubilee?