Showing Posts For orjol.5309:
Okay, WvW-Oooverhaul…
As I see it – beside combat mechanics (more or less stability etc) – you have that issue: there are 2 fractions: the PPT-lovers and the fight-lovers.
You could try to design maps, that are a compromise for the wishes of both sides.
Or you could consequently split those 2 play styles:
1. Make EotM a 50v50/20v20 fight club, called „Songs of the Mists“ (see my posting above)
2. Make WvWvW a neverending PPT war, called „Isles in the Mists“:
an archipelago with bigger and smaller isles, each isle is a map;
each server can try to claim and defend some or more, smaller or bigger isles;
switching from map to map (isle to isle) is done by ships, but ships cannot land, when population size of the isle is full (50% of population of isle is reserved for the defenders, 50% for all others);
all servers will fight in this archipelago, so it is a WvWvWvWvW…vW, without any reset;
when a server has earned 1 million points, a big legendary PvE event happens on this server (that will promote WvWvW under PvE players);
strong servers will earn 1 million points every weak, but weak servers will also earn 1 million points every three months, or so…
server ranking (for server pride^^) comes from recent territory size;
servers can build alliances;
maybe, guilds can also claim/defend isles (for the server, but get guild fame);
to spice it up strategically, different isles can hold special resources (for siege weapons or so), which must shipped … (ohh, maybe even sea battles :-)
GW2’s play (combos etc) + WOW’s classic Alterac (legendary fights) = my PVP heaven!
So, my major wish:
1. Make EotM a 50v50 (20v20) PVP: many different maps to choose, each map opens, when its queues are filled (a map can open multipely); different maps = different play styles: more flat or more labyrinthine terrain (i hate the chain-bridge-design of current EotM), bigger or smaller maps, siege-oriented or fight-oriented… And pleeeease, give battles!! = maps with a clear goal = capturing foe’s main keep is win & end… Squads can join as a whole (getting their own map, without pickup players), and can wish a definite squad as opponent…
So, WvWvW would be for server-points-junkies, and EotM for fight-junkies.
(for stilistic beauty, you could call this new EotM “Songs of the Mists” = old mythic battle legends, which players can join and play)
And my minor wishes:
2. Let each server see itself as „green“ (players, keeps, towers, npcs) and the 1st foe server „orange-red“ and the 2nd foe server „violet-red“ (the foes see themselves as „green“ and their foes as „orange“/„violet“, too). That might be especially useful in 3-zerg-fights…
3. Siege weapons should have 300 (?) shots and must be refilled by supplies then (maybe automated by dollies). That avoids the annoying „tapping“… (Only shots, that do damage on foes, count here – to avoid trolling)
4. Sound-emotes for water-fields etc… when players cannot speak in teamspeak, the game could call their fields („water!“, „fire!“ etc) – only, if they come down at my position, and if i wanted this in options panel. (We have already sound emotes, such as “ah, refreshing!” or “oh, not my pet!”)
5. Miscellaneous: show current queue lengths (also „negative lengths“ = space to join), for all maps (including the map, i’m on); reserve player’s place on the map for 1 minute after disconnect or for class-change; have a built-in teamspeak for each battlemap…
Q’apla!