Showing Posts For orumaeiman.7625:

Dungeon Finder Sorely Needed

in Fractals, Dungeons & Raids

Posted by: orumaeiman.7625

orumaeiman.7625

I really think one of the big problem now for the LFG system is because it is map specific…. and you put all the dungeons at maps that does not reflect the level of the dungeon. So as it stands now, even if everyone learns of the LFG system, you would still have the same problem (if you want to do a dungeon, you have to teleport to outside the dungeon and wait).

Using numbers and facts to show why Heart Seeker is OP (long)

in Thief

Posted by: orumaeiman.7625

orumaeiman.7625

I am sure you are right.

Also, that annoying NPC kept casting spells and stuff to defend itself. He keeps casting some sort of shield. It is REALLY hard to get the NPC to stand there and let me SPAM HS on him. It was annoying because if the NPC had turned around and ran, I would have gotten the extra crit rate and damage bonus for attacking from behind. How can the NPC not know that the standard response to a thief doing HS spam on you is to stop, turn, and run. That is like, stop drop and roll when you are on fire. Basic knowledge, right? They teach that stuff in Tyria PVP elementry school.

Using numbers and facts to show why Heart Seeker is OP (long)

in Thief

Posted by: orumaeiman.7625

orumaeiman.7625

Nope, everything was the most basic setup you get at the SPVP testing grounds.

Some of the test runs ended with much higher damage output when the HS crits, I posted the average numbers. I know for me, I only remember those HS spam runs where it seems like the thief critted everytime on me. I feel like I always see 2k+ damage on those Heart Seekers right before I die.

Also, out of 50 runs, the NPC controlled ele NEVER died to a straight HS spam. Which, i believe, must be some sort of bug. I should probably bug report this.

Using numbers and facts to show why Heart Seeker is OP (long)

in Thief

Posted by: orumaeiman.7625

orumaeiman.7625

I am a level 52 Ranger and I am tired of being killed by thiefs spamming HS. I stand there, they jump in and start HSing me and I always die to their HS spam. I read the forums and see thieves try to defend their OP skills. So I ran some tests at the PVP battleground to collect some numbers to explain why thieves are so OP.

I rolled a thief and took to him to the battleground. Using a fairly standard damage dagger/dagger build, I attacked the NPC controlled elementalist (seems to be those stupid thieves’ favorite target) to collect the data I needed.

I also rolled an ele to get how much health they have with their default gear at the battleground. They have 18000hp.

The thief build allows 4 straight HS, and a steal (damages with the trait MUG), and than 3 more HS. The whole sequence takes about 8 seconds.

To account for crit rate damage, I ran this sequence 50 times to make sure you thieves can’t complain about lucky runs.

The opening HS does (on average), 1011(non crit) / 1422 (crit) / 1208 (average damage)
The second HS = 1045 / 1450 /1239
Third HS = 1104 / 1501 / 1312
Fourth HS = 1148 / 1580 / 1365
Steal = 1253 / 1634 / 1366
Fifth = 1060 / 1490 / 1252
Sixth = 1195 / 1513 /1301
Seventh = 1230 / 1620 / 1408

Total damage done on average during that sequence was 10451.

Wait… what? that is crap. The sequence should have killed me. Why is it that the HS damage after the steal dmg is lower than before?? THESE NUMBERS ARE FAKE! Wait…. OH. The NPC elementalist actually used his heal every singletime after the steal. Hmm….. That is crap. I don’t want to have to blow my heal to JUST ONE SKILL from another class.

Since it is a linear progress based on lost health, I can use a basic equation to predict what the rest of the HS damage increase would be like (since that stupid NPC won’t NOT heal himself, don’t you know NPC, you should save that heal incase you need it later). If there was no healing done, the total damage would increase by approximately 1500. See? 12000 HP in 8 seconds!!! INSTANT KLLL….waiiiiiit!

what? Why would I die to a 12000 hp damage burst in 8 seconds? Warriors can do that in one hit. And there just a bit over half my HP… and I still have a heal and 2 dodge.

OH! There it is, during the sequence of HS spam, the thief actually get in an avearge of 2 auto attack worth of 1185(avg) damage. AH HA! See? 13185! Wait…. Hold on…

AH HA! You tricky thieves, you can get even MORE initiative back if take the trait that lets you activate signets to get 2 ini. You can get six ini immediately. 2 MORE HS. Again, using the linear progression = approximately 2000 per HS, that is 4000 HP more. THERE YOU HAVE IT!!! 17185 HP in the span of 10 seconds!

Wait…. I should still be alive by that math, even with my strategy to save my dodges and heal for REAL emergencies…..

This can’t be correct, if I stand there and not do anything, a thief actually can’t kill me with 9 heart seeker and a steal and 2 auto attack? What…?

BUT IT DOESN"T MATTER!!! This is why this is OP! At the end of this. The thief has full health, all of his cooldowns. I have 900 health. I am going to lose this fight even if I stay alive after the HS spam.

It is important for me to save all my cool downs on my abilities for the fight after I survive the HS. I can’t do anything during the spam, he is flipping around evading! Wait, HS doesn’t evad?

So you mean I should be nuking him back during this time? Well… during the test runs, the NPC ele consistently nuked about 11k hp from the thief during the 10 second sequence. That is still OP!!! 11k hp vs 900 hp. Must nerf.

wait what? I should dodge and heal? After 2 dodges and a mid-spam heal, I am left with approximately 11k hp.

well… IT IS STILL NOT FAIR! I had to blow my 2 dodge and heal. He has his heal and all his cool down!

What? thieves don’t use cool downs? He has no initiative? and a 9 HS spam means he used all his ultilitity spots too? Wait. So you are telling me, I am now facing a thief with 11k hp with no initiative, no ulitility skills who is traited for burst damage, who is standing in front of me in melee range… and I have ALL MY COOL DOWNS except my heal and 2 dodge?

This does not explain why do I keep getting killed by thieves spamming HS. It can’t be because the thief caught me off guard and I don’t have my dodge/heal/cooldown available for the fight, or I wasn’t at full health to begin with.

That is not a good explanation, because every class can kill someone who isnt prepare and is caught by surprise.

Hmm.. which… leads me to only one conclusion….

Hmm.. which… leads me to only one conclusion….EVERY CLASS IS OP!!!!!! EVERYONE MUST BE NERFED!!!

Hmm.. which… leads me to only one conclusion….EVERY CLASS IS OP!!!!!! EVERYONE MUST BE NERFED!!!