Showing Posts For ovoToxin.3950:
I really hope devs are reading this thread. This is a simple solution to a common problem that is hurting gameplay. I literally have not played GW2 since I posted this thread….been sitting at the World Location screen all day trying to transfer.
I doubt my experience is unique. In fact, I know it’s not. Please, please, pleeeeease put together a server transfer queue system. It’s simple.
Please.
I doubt they would bother working on a system that will be unnecessary in a few days.
After the patch the server populations should all start to slowly decline in population, and everyone should be able to pay to transfer to whichever one they want.
I doubt it will be useless. There have been 5+ US servers with a Full population since near launch. It will be used less than it would be this week, that’s for sure, but I doubt it’ll become useless. It could also be implemented for the guesting function. I’d assume there will be a cap on guesting so it’d be useful for that as well.
One thing that would be another small suggestion to help with server population: simply disassociate accounts that have been inactive for over 3 months from any server. Don’t delete their account info, just make them choose a new home world like you do when you first log in.
Kusarigama FTFW. Thief weapon (maybe ranger). It’s an awesome weapon and I’ve never seen it in an MMO ever. That, and even though it’s been said many times before +1 to the scythe.
As for guns, I don’t think a rapid fire gun would be a good addition to a normal repertoire of weapons, but maybe an elite skill for the engineer (similar to the mortar) to summon a Gatling gun.
Edit:
Also, I like the idea of having some unique class-specific weapons. Maybe make them all soulbound on pickup or account bound.
Engineer: Explosive Melee weapon? Gunpowder-Charged Gauntlets?
Warrior: 2-H Axe (Large Aoe DPS weapons)
Guardian: Tower Shield (Ability to have AoE Blocking?)
Mesmer: Fans (or something else distracting & ranged; ability to cause confusion / increase dodge chance)
Thief: Kusarigama (small range + melee ranged fighting + ability to disable / cripple)
Ranger: Crossbow (HUGE damage increase over longbow with a slow fire rate, piercing shots and elemental arrows)
Elementalist: Energy Orbs / Magic Runes (maybe to give major bonuses to specific attunements)
Necromancer: Skulls? Flails? -shrug- I’m lost on this one
(edited by ovoToxin.3950)
ArenaNet is shooting them selves in the foot with these server caps. I mean I would pay right now to transfer but I cannot simply because accounts are home-bound there. Are all of those players even active?
The cap is based on the number of people currently logged in. When my guild transferred to SBI, we had to log in outside of our usual playing hours because those were the only times SBI wasn’t full.
I recall at some point a dev said the server population was based on total accounts, not total accounts logged in. If it were total accounts logged in, that would mean that at 1-5 AM and 8-10 AM and 4-12PM EST Tarnished Coast was completely full of people (which I highly doubt) because I still haven’t been able to transfer.
Yes. I really have set for 4 hours constantly logging in and out trying to get to transfer back to my original server.
As stated prior: ArenaNet wants to keep all of the social parts of Guilds cross-server and all non social parts as server-specific.
The only reason I can see them not allowing all upgrades on all server instances of a Guild is for WvWvW.
That being said why not allow us to have two separate types of influence:
Social Influence (only from PvE/Personal Story/Online Checks, etc.)
Battle Influence (only from PvP/WvWvW)
Make social influence global and make battle influence server specific. That way all members of a guild can access the guild emblem, guild bank, guild bonuses and (if they are capable) placing banners and feasts for other players. Make all of the non-pvp upgrades available to be purchased only with Social Influence. That way the guild can get it’s name known on multiple servers without being destructive to WvWvW.
For any type of PvP: Make the WvWvW category (and anything else that would influence pvp) in their own set of upgrades and only allow them to be bought with Battle Influence.
Therefore you have three categories of “Global Upgrades” which are:
Economics
Architecture
Politics
And one category of “World (server) Upgrades” that is:
Art of War
One thing with WvWvW would be to limit (globally) the amount of forts claimable by any single guild to one fort – that is if this limitation isn’t implemented already. Then we can all have our cake and eat it too. Guilds can’t troll WvWvW and hang their banner everywhere (especially if they have members on all 3 competing worlds), and all members of a guild have access to everything that can help each other on a social level.
To combat the Guild Bank overflowing statement: The guild banks will be full whether you have 500 people on 2 to 10+ different servers with access to the same bank or if you have 500 people on one server that have access to the same bank. That’s when the guild leader’s limitations on bank access come into play.
Here’s a slight suggestion to answer one of Gaile’s questions:
When you want to transfer to a full sever, inform the player that their transfer will not be immediate and they will be placed in a queue. When they’re in the queue the ‘transfer’ button in the WT screen becomes a “leave queue” button and to the left or right of the button (or on the button) state how many people are in front of you.
If you’re online and playing in game, have an alert pop up whenever there are 5, 4, 3, 2 then 1 person in front of you in the queue.
When it’s your turn to go, you get a 1 hour grace period to delay the transfer in order for you to be able to finish whatever you’re doing. Just simply open a prompt like the leaving the overflow server prompt with the options: “Log out and transfer”, “Leave queue for transfer” and “Minimize window to top of screen”
During the 1hr period, just have an extra icon appear at the top of the screen that glows (maybe an arrow or something) to re-open the prompt to transfer as well as a giant red or green arrow that points at the new icon for a couple seconds to let you know it’s there.
However, if you’re offline then when it’s your turn, you automatically get transferred to the new server.
To deal with the unwillingness of wanting to transfer at that moment, clearly warn the player that once they’ve entered the queue that they should be ready to transfer and that if they’re offline when it’s their turn, they will be transferred automatically.
Also, one last point to deal with the gems: treat the gem wallet like a credit card account: only allow the person to queue for a server transfer if they have the required amount of gems (at the time of queuing for the transfer) required to transfer to the said server. However, don’t actually remove the gems from the account until the transfer is complete. That way if someone leaves the queue or forfeits their position they don’t lose gems and nothing has to be refunded, but if their account drops under the gems required to transfer, they drop out of the queue.
EDIT:
I think one of the main concerns with everyone is the lack of time that free transfers will be available. On a personal level I transferred to a German speaking server to practice my German speaking abilities thinking that it would still be a while before guesting came about. However, now that the announcement of guesting and the removal of free transfers came out most of the US servers are either completely full or have a very high population (at the time of writing only 3 servers have a population of “high”).
For this I have a suggestion as well: Allow one free transfer per account per year (or 6 months or some specified time period; even simply allowing all existing accounts one free transfer period would be good) after the introduction of guesting. It would calm down some of the “I MUST get to the server I want to be on by the 28th!” rush, as well as allow players to play instead of constantly opening and closing the client or world selection menu to try to transfer and enjoy their playtime.
TL;DR: Give 1 hr grace period for transfers if you’re in game. Alternative option – give all existing accounts one free server transfer after guesting is introduced to slow the server transfer rush.
(edited by ovoToxin.3950)
Thanks for the answer
I second this idea. It’d be nice to have a set-and-forget mode of doing this instead of logging on and off for hours hoping to get a spot instead of playing or doing something else.
I highly doubt it will be added before the 28th though. So fun times, right?
Does anyone know if the world transfer menu updates as it’s open or do you need to close and re-open it or even relog to get it to show the current world population status?
I’ve looked around and haven’t been able to find anything using “Language” as a search in here or the audio area, so I apologize if this has been asked before.
My question is, if you download another language audio pack, does it download in addition to or does it replace the original language?
EDIT:
I decided to just go ahead and test it. The audio files download in addition to the current language you have selected, however it seems that it requires a restart to enable the new language.
I don’t mind this, but it is misleading in the options menu if you think you can just switch audio language like the text. It’d be nice to add a popup message stating that you need to restart after changing languages.
(edited by ovoToxin.3950)
I doubt they’ll have the time and/or will to re-record all of the story dialogue. However, I would LOVE them to add in the ability to (at least outside of the story dialogues) change your characters voice. It’s one of the things that I really just didn’t understand why you couldn’t change it. You have all this customization from personal storyline, to dyes, to armor transmutation and so on, but you can’t even change the pitch of your voice. Even PSO let you choose different voices.