Showing Posts For pallentis umbra.7589:

Please think of people that alt alot

in Suggestions

Posted by: pallentis umbra.7589

pallentis umbra.7589

I agree with this statement, making the weapons would be more worth it and, from my perspective would increase the feeling of worth to these weapons. Rather than a timesink, that you must farm alot to get… again and again and ag…

as they are now, the make me want to play less, since It doesn’t feel worth it to play/farm to make these weapons.

But that all changed when the patch was launched… (here’s hoping, as unlikely as it seems)

Legendary Dye

in Suggestions

Posted by: pallentis umbra.7589

pallentis umbra.7589

I honestly really like this idea… but,

Rare dyes alone can cost a small fortune, due to the low drop rate of unidentified dyes
(slightly to low in my opinion) spiked the price, last I checked it was 20s a dye, for an unidentified… so imagine the cost of these dyes.

Also I have a sneaking suspicion that if they were put in, they would be a cash shop only thing,from my opinion it sounds like a good idea to be in there anyway.

However I do like the idea of legendary dyes, would really set apart the experienced (or longer playing) people from the rest and would feel really rewarding to have an L dye (sick of spelling legendary).

This would also promote more diverse characters in guild wars 2.

All in all it seems like a win-win considering they could be sold in cash shop, making money. Hopefully there is alot of variety in the dyes, if it were put in.

might take a-lot of work to program/apply to all in-game armours however.

Overall, fingers crossed.

(edited by pallentis umbra.7589)

Player "Flagging" System

in Suggestions

Posted by: pallentis umbra.7589

pallentis umbra.7589

I see, well worth a shot, and at least gives a guide on what not to do, so worth asking and sharing the idea I suppose.

Player "Flagging" System

in Suggestions

Posted by: pallentis umbra.7589

pallentis umbra.7589

This is an idea that has been rolling around in my head for awhile, I think it should reduce the amount of “greifing” and unjust conduct players have to deal with in-game.

A “flagging” system

This system would have a small square by a persons character portrait that would change colour depending on the number of “flags” that person has accumulated.

blue: less than 5 flags= little to no bad reputation

green: more than 5 flags, less than 10= some misconduct, otherwise fine

yellow: more than 10, less than 15= quite a bit of bad doings, be wary of dealing with this person. A small open eye by portrait showing they are under watch, and a report will likely have more effect.

red: more than 15,= has done many things unfair/unjustly and will have some sort of limitations now that he/she is untrustworthy in the eyes of the players. A small open eye by portrait showing they are under watch, and a report will likely have more effect.

when some one hits red status they could lose:
1.(major) the ability to kick and votekick as they have most likely abused it
2.(major) the ability to “flag” others
3. anything you feel is needed

“flagging” is not for reporting some one whos just bad at playing the game nor for someone who said something minor like “that was dumb” its for people who spew profanity at people, abuse game mechanics, violate terms, and do unjust things (such as kicking someone before/ directly after the final boss cheating you out of a reward)

Abusing the flag mechanic would cost you your right to flag people (for a time or indefinitely depending on how it is implemented into the game)

This system would allow people to see if someone is a player of ill-repute or has a history of doing unfair/unjust conduct in the past, therefore reducing the amount of people who will fall into their schemes (ex. kicking just before boss, replacing you with someone else they know cheating you out of your justly earned loot)

This would also, if they earned a red flag, heavily reduce the amount of damage and problems they can cause as well as warning people about the person who does these things before hand.

I believe this is a win/win, considering the flagging would be simpler/faster and punishments automatic, therefore reducing workload and player stress, also eliminating or reducing amount of “they kicked me unfairly do something” forum posts. Considering the player most likely had some warning before hand of a chance of such unfair conduct because of the flag that person had.

flags could go away after a certain amount of group play without more flags being added to that flagged person’s tally.

This is not so much as a full system as it is a starting point for one, please keep this in mind.

this took awhile to think up, so I would very much appreciate any ideas or criticism you have. If your criticizing you should have a good reason to do so no “this idea sucks” tell me why, please.

thank you for your time, sir/madam good day.

(edited by pallentis umbra.7589)

Rate the sylvari name above yours!

in Sylvari

Posted by: pallentis umbra.7589

pallentis umbra.7589

8/10 sounds fitting to a silvari but Vinewood seemed a tad boring (as you said)

Vindictus Pale
hes a thief, I thought it seemed fitting.

Thief theme song

in Thief

Posted by: pallentis umbra.7589

pallentis umbra.7589

Hmmm I had to think about this one for a while.
Mine would have to be “Silent ensemble”

link: http://www.youtube.com/watch?v=VisDeG9ZMqo