I have to disagree with the idea of reporting people for going AFK within PvE. There is no real way for you to know if someone is truly AFK, or if they have just chosen that spot to stand and chat with their friends for a while (which is perfectly fine with me, people should be allowed to do whatever they want, that’s what makes it a living real world). For example, if I saw someone sleeping for an entire night cycle then maybe that is just their way of playing (role playing) and they should be allowed.
I strongly believe in letting players play the way they want to play, and experience the PvE environment in any way they wish. If players going AFK is affecting your ability to win at a boss fight then it is Anet’s responsibility to change the boss fight, not the fault of the person who is playing their way (as has been promoted by Anet itself).
I disagree,
There was a quite well working reporting system in wow I think. If someone was afk you reported him, he got a notification that he was reported afk and he will be logged out if he won’t do sth in the next 3 min or sth like that. They have to make it spamproof, but it won’t hurt anyone and you can take care of the real afk guys.
And I don’t agree on making turrets afk proof that’s just patching things up, using a report afk system can help in the longrun. Especially if there will be more and more world bosses amped up and require some people to interact with crazy inventions in order to succeed.
Name of the event: Go with Detha to the flooded temple
Description:
We had an AC Exp run on path 2, and when we arrived to the flooded part with the traps the event wouldn’t detect that Detha is at the flooded temple.
We ran past some spieders so we tought maybe she got stucked in combat or sth. So we wiped out with her she died, but that didn’t help either. I also want to mention this wasn’t the first time we ran through those spiders, and till today it worked like a charm.