MacBook Pro 13" 2016, Intel 540 1536mb user here. Just got into GW2, have only ever used the 64-bit client as the 32-bit wouldn’t install/load on install for me.
Been playing for 3-ish days pretty consistently, and while there have been a few graphical glitches (tree textures flicker white, parts of character textures don’t load in), for the most part the game runs fine.
Until it freezes and crashes.
There’s no real warning or clue as to when it will happen, sometimes it’s during a fight, sometimes I’m just running in a straight line. But it freezes on a frame, most of the time the music is still going, I can move the cursor around on screen but nothing is responsive, and then I get a “fatal error” box from the client itself. Only way to “fix” it is close down, restart, re-log, and continue. I’ve sent in a number of error reports when it happens, so ANet has the full details, but looking at the error log the common error that pops up is something about “failed to load AimIK bone indices” along with referencing an item that doesn’t exist and no more room for lightning bolts. I’ll leave it up to ANet to figure that out.
The other thing I should mention: the freezing and crashing is random, but manageable with my main character, a norn warrior. My second character, a sylvari mesmer, however… I can’t finish the “Fighting the Nightmare” story.
Yes, that’s literally the opening story for a sylvari character.
Without fail the game will freeze and crash out before I can finish the final fight. Sometimes it freezes and crashes just from loading into the area. One of these things is not like the other, methinks.
I also second the replies about the keyboard lock-ups. A-Z, 0-9 just don’t work in-game. I checked that my keyboard itself still works when this happens in another program, and it does, but GW2 just doesn’t recognize any keystrokes for those keys.
I’m not too off-put by all the issues, mostly because I know it’s an early Mac client and it’s a good sight better than the last MMO I tried to play on a Mac (cough Star Trek Online cough), so I’ll putter around with my norn and give the programmers time to keep working on the client.
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