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Posted by: phoen.9760

phoen.9760

I played mostly in dungeons, and i found that it significantly weaker than the standart ele builds in a 5-man party. Through the access to a lot of auras and the playstyle of d/wh you get a lot of survivability but to the expense of the damage of the staff and the water/arcane traitline. However, i think a x/wh build can be viable with a few tweaks in the traits and a demage increase for the main hand options.

Overloading
• effects of fire, water, air overloading feels strong …
…BUT:
• 5s waiting time is too much, maybe needs a trait that reduces the waiting time
• 20s cooldown is too much, needs a cooldown reduction trait
• they dont trigger signet of restoration, suggest: 1 trigger per 1s

Shouts
• using 3 or more shouts is not viable, therefor the shout trait feels underwhelming.
“Shock and Aftershock!”: You should decrease the cooldown. IMHO: the 5s of magnetic aura can be reduced to 3s, since it is party wide.
“Rebound.”: Just giving 1 aura on expiration feels too weak.

Traits
Latent Stamina: could use some more vigor OR more endurance
Unstable Conduit and Harmonious Conduit: The cost of waiting 5s AND the full channel of the overload is to much for the little effects. Waiting 5s and the attunement going on cooldown should be enough to warrant the effects. The effort is much higher than compared to other traits for expample warrior’s ’berserker’s power’ that gives a 10%-20% buff for 10s after using a burst skill.
Harmonious Conduit: the duration of the buff is too short
Tempestuous Aria: needs cooldown reduction for shouts, IMHO using shouts that are relative high cooldown the 2s of might should be increased to 3 or more stacks of might.
Lucid Singularity: could add the cooldown reduction for overloading

• Suggestion for changing the Harmonious Conduit trait: give the buff to 5 allies, add a 20s cooldown on that buff.

Warhorn
• in PVE: dagger and scepter main hands needs to be buffed for a good x/wh build.
Water Globe: the Globe should be around the tempest.
Wildfire: Cooldown of 30s is to much for a Sc/WH+LH build for mightstacking
Heat Sync: when only spreading might, this skill could be just a blast finisher.
Heat Sync: IMO this skill should spread (at least) might, regeneration and swiftness.