Showing Posts For piombinoj.2159:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: piombinoj.2159

piombinoj.2159

Nothing about giving feedback when asked for it requires engaging others in debate to defend your stance. You’ve got every right to speak your mind, and Silidus has the same right to speak his.

Then I guess I can also make suggestions for you and Silidus to be silent… you know, free speech and all…

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: piombinoj.2159

piombinoj.2159

Silidus – Could you stop adding opinion posts and “omg i was the hero and killed everything kay” stories. This is comments from players for the devs – this is not a thread marked “heres how you should play kay?” There are a crapton of disgruntled players and you’re obviously just riling them up and saying l2p. Let themspeak without being called idiots.

Translation; “Please stop posting anything that doesn’t agree with me or my opinion”.

Honestly, I am trying to provide positive input and counterpoints to a lot of the ‘slippery slope’ arguments going on on this thread. Dev’s have asked for feedback, not for ‘only negative feedback’.

Personally I think the changes have made a great improvement to the game, and have created some extreamely positive experiences for me, as a player, and I am sure for many many others. The Devs deserve to know that.

Yeah… Silidus. You mean well, but stop responding to other players’ opinions. Leave the feedback for the devs, and them alone. Those with negative opinions are not here to engage in argument with you; they are here to leave a notice of complaint with Arenanet. It is very condescending to hear this from you, “That was the first, constructive response I have seen… thank you.”

(edited by piombinoj.2159)

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: piombinoj.2159

piombinoj.2159

" I am going through the dungeon for the reward, not for the teamwork gaming aspect."

They stated from the very start that explore mode dungeons were intended to be difficult and for more organised and experienced groups. There is no actual ‘reward’ for these dungeons, other than bragging rights by sporting a full set of unique looking gear.. if you just in it for the reward, you need to remember its just a game.

I know it’s supposed to be team oriented. My only concern is that they remove any room for mistakes. An utterly perfect team effort is less enjoyable because it is more rigid. That’s my opinion anyways. And I understand it’s just a game (casual player primarily implies this); I am just voicing my thoughts and suggestions.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: piombinoj.2159

piombinoj.2159

I would like to add my voice to the long list of complaints about the new rez policy. Here’s my background: I am a casual player, I have one lvl 80 Guardian, I pug ac exp once each day, and I am going through the dungeon for the reward, not for the teamwork gaming aspect. I understand that the change was supposed to alter the gaming experience to suit your intentions, but the change is not a good one. There are a multitude of reasons why the change is not good, most of which have already been stated. Overall, it really raises the bar for less experienced players, and unbearably so. Dungeons are no longer fun get-togethers, but calculated militaristic campaigns with no room for mistakes. I really hope this policy is altered again. I suggest that the new rezzing policy be implemented only in certain modes of the dungeon (i.e. story mode, or perhaps a new separate mode) That is all, and I hope you take these complaints to heart. When a game cuts out any room for mistakes, it requires that much more effort and perfection from players in order to squeeze out what little fun you can.