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SHADOW OF APOPHIS
Recruitment status: OPEN
Location: North America/ Europe
Server: Henge of Denravi
Guild Size: Large (100+)
Age Group: 18+
Focus: Primary focus is WvW
Alliance: Titan Alliance
Website: www.shadowofapophis.com
About Us
Shadow of Apophis (SoA) has experienced many games throughout our decade history. As Shadow of Apophis, our next home will be made in Guild Wars 2. The guild was formed in 2003 for SWG under a different name, and has participated in many games since. While we all have a lot of experience, we approach each new game as a fresh start, because yesterday’s winds don’t sail today’s ships. We don’t want you to join us because of where we’ve been, we want you to join us because of where we’re going.
How we work
As a guild, we move through games at our own pace. We are a tight-knit community-driven guild. The term “tight-knit” is often thrown around without discretion by leaders to describe any guild or entity that isn’t extremely large in number. With SoA, the term is accurately applied. We prefer a guild atmosphere where members know and appreciate each other, and where members are not just a number. Coinciding with our moniker of “do more with less”, we don’t just throw numbers at an objective or a problem – we take what we have and apply ourselves through knowledge and ability in order to complete any given task. From this, and in dealing with challenge and adversity, comes a legitimate sense of accomplishment and camaraderie.
The Rules
Rules in SoA exist for the purpose of maintaining a healthy community. Our rules are not a main function for the guild, but serve as the oil that keeps the guild functioning smoothly. While we do have rules that we expect our members to follow, we tend to focus more on the fun and enjoyment of gaming.
- Have some fun. That’s the point of games and end-state of everything we do.
- Respect your fellow guildmates regardless of rank or status.
- Check the forums at least twice a week for possible news and updates.
- No cheating. This includes 3rd party cheat programs and exploiting in-game mechanics.
These are basic rules please check the forums for a more verbose list.
What We Expect
Conduct in SoA is important, as we want to maintain a competitive nature and image within the gaming community. When you represent the guild, your conduct throughout the gaming community reflects on us.
- Be respectful.
- Remain positive when dealing with adversity. Everyone loses, and everyone dies in game. Don’t let it negatively effect you. Learn from mistakes made.
- Use common sense and baseline respect on forums. This includes fansite forums, official game forums, and any forum in which you represent SoA.
- Exhibit and maintain a level of play that is competitive and meshes with the rest of the guild. Always strive to improve and to help improve your fellow members. Not everyone can be the best, but everyone can improve. Sharing information about games, strategy, and being helpful toward fellow guild members is greatly encouraged and expected.
- While soloing is permitted, group play is an important aspect of the guild. Try to group whenever possible.
We do maintain this attitude in the guild.
Where We Are From
The guild resides in the North America and Europe. Our North American schedules events around Eastern time, and our European teams work around GMT +2.
If you have any questions about either our NA Teams or EU teams please feel contact us.
Where to Apply
First you must register to www.shadowofapophis.com, after which you will see a link to the application, or you can go here after you register to apply. Upon approval of your application and interview, you’ll be inducted into the guild.
Thank you for your time and interest.
You are welcome to join us at www.shadowofapophis.com to check us out and be a part of our community.
(edited by piratess.3105)
Pvp’er vs Zergers from your server I might add. http://www.youtube.com/watch?v=vzHRveJGjNU
There is no skill to top servers in WvWvW currently. Best “Graveyard crew” wins. Games are fair during the day pretty decent match ups and ruined at night. Not to mention the game mode allows 80vs 1-79 which is no different then SWTOR before the max level bracket was released. So ya WvWvW is just killing low levels outgearing most people and zerging with superior numbers and if your losing don’t worry you can cap the whole map at 3am. Long way to go before WvWvW can be taken seriously and be truly competitive.
I am sorry your experience has been a negative one, however posting a video of one persons experience does not validate labeling an entire demographic as casual.
And in addition to that, labeling an entire server as a zerg – doesn’t quite fit either. There are plenty of smaller teams/guilds/groups that take WvW very seriously, and prefer not to move in a herd.
If an unfortunate “low level” gets caught into it, that is not the fault of the people participating in WvW. It is a decision that person made to come to an arena that he/she may not have been ready for.
It depends. If WvW resets and you are ready to queue as soon as WvW goes live, you get in. After that, during the week prime time, 4-6 hours is not uncommon. ( please remember there is that bug that Anet mentioned )
Weekends it gets worse. I have had guys sitting in queue for 6-8 hours. This is just what my guild experiences, not sure what others on HoD have to say about queues and I am not about to assume to speak for them.
Henge is full of bads that cap @ night just like every other 1st place server lol. http://www.youtube.com/watch?v=vzHRveJGjNU
Again, lack of experience in the field. HoD has guilds that live in other countries, such as Singapore, Malaysia, Taiwan, Australia.
They play during our night. Simple idea, simple answer.
WvWvW will always be for casuals. Any game that allows advantages in any form in a pvp scenario is for casuals. PvP is about 1 thing. Skill VS Skill best wins. Till that happens WvWvW is for casuals/hanging out with your friends nothing else.
I disagree and consider this statement narrow minded and guided by lack of experience in the field.
How about not an overflow server but additional maps? I don´t see why Arenanet should be limited to four WvW-Maps per matchup.
That is a solid approach, although I am not aware of what Anet hardware is capable of. Additional maps might not work considering the point system and how it works per tick – it would throw that off completely. Increasing map size would probably have the same issue – depending on the objectives added of course.
Increasing the capacity of those maps is an option, however, people already complain about zergs, and imo, I see large objectives such as keeps and garrisons being taken fairly quickly as it is.
I am not one to sit here and presume to know what is best. I just know that I am one of those people who love WvW, love to PvP and hate the queues as much as the next person.
My guild faithfully stands behind me and deals with the queues in hopes of getting in. I think if they saw that they were 120 in line, they would wait. If they saw they were 450 in line, they might go off and sPvP, which I would prefer than hearing the lament of fight starved guildies
(edited by piratess.3105)
Raptor – Jacky Nipper – can we not derail this topic. We are talking about WvW queues which affect anyone who is trying to play in that arena.
Casual, Hardcore, doesn’t matter. The fact that queues on popular servers have hit 6 hours or more, people want to play – and we should focus on that as a community. Not draw lines in the sand of who has more rights or who does not.
Personally, an overflow WvW is just a band aid. You want to play with the team in actual. I think a queue that reflects how far down the queue you are, i.e. number in line; would at least give us an idea of how long we might have to wait.
Offering people the option to either wait or leave the queue, instead of just queuing up in hopes of getting in might soften the wait time slightly.