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Chronomancer feedback

in Guild Wars 2: Heart of Thorns

Posted by: pongracz.8206

pongracz.8206

First of all, absolutely amazing class, as a mesmer lover and a person with a weakspot for time-control, I basically won the lottery with Anet’s decision on this.

Now for a little feedback on the numbers:

1. All alacrities are incredibly short, even with the Improved Alacrity trait it barely passes 1 second, never reaching 2 seconds, and as far as I know they aren’t affected by boon duration. Maybe I’m using it wrong but it just doesn’t seem to boost you that much with such low duration.

2. Continuum Split base duration (i.e. duration without illusions on) is too short to do anything, it’s over before you can finish casting any well, thus wasting it completely and having to wait a full 90 seconds (, which is more than kittenual battle duration.

3. The shield skills have insanely high cooldown, specially Tides of Time. I know you tried to compensate for the alacrity and for its 10 seconds cooldown reduction effect, but the thing is when you DO get the effect, the cooldown is lowered to 30 seconds, which is the normal cooldown for a 5 skill, so when you touch the barrier, you feel like you got nothing in return, however when you DON’T touch it, you feel like you got punished.
I recommend lowering ToT cooldown to 30 seconds, or 35 tops, and keping the 10 seconds cooldown reduction effect so you feel like you got a buff when you touch the wall, and you didn’t lose or gain anything if you don’t touch it, and lowering EoM cooldown to 20-25 seconds. Also, I feel like the enemy time-stop effect on it is too short, but others may disagree on this.

I agree in every part of your suggestions! I know that A-net does not want to make Chrono OP but curently these coldowns and durations are bad.