Showing Posts For primalrage.6051:
Aye, been giving Grenades and bombs (if they get close enough) seems to be pretty good tbh and switching to pistol + shield for knockback and stun (if needed). You may be onto something Bogey, thanks mate
Hey guys and gals of the engineer forum.
I have levelled a guard / warrior so far, and the builds for them were pretty simple, but engineer is a whole different beast with all the different kits etc.
Anyone have any idea which wep set / spec is fastest for levelling? Tried Flamethrower and grens so far, grens seem to have a slow flight time, and flamethrower seems to be bringing up alot of misses when circle kitting.
Any ideas and suggestions are very much welcome.
Thank you all in advanced <3
Primal
I’m not sure you should ignore fire just like that, it’s all damage but you can mitigate that a lot with your utilities and traits. For myself, until I hit a higher level anyway, I’m finding inscription, quick glyphs and elemental attunement invaluable. They add huge amounts of protection, regeneration and switftness as and when I need it. The abilities they are stacked on are great and I really don’t feel so squishy when standing in the middle of an earthern glyph of storms with 9s protection, 22s regeneration and all of my attacks adding chilled, weakness or crippled as the situation demands.
It seems I may have dismissed fire too soon by the sounds of it, when you say “quick glyphs” are they something you obtain via inscription or am I just being a tart?
For leveling up, will you be soloing or grouping?
For soloing I rather like Scepter and Dagger with Fire (damage, burns, crits) and Earth (protection) with Arcane Shield, Elemental Pet and that one which removes effects (which I swap out for Mist if I’m exploring). I get the stacking Mights from dropping a Ring of Fire and then casting Dragon’s Tooth and Phoenix. I
For grouping, that’s Staff all day long and all the various Static and Water fields and finishers. Very different playstyle though.
Which of course is why I love this profession
Good advise, it will be for soloing, as all my mates are already level 80 (Sadly I am the one with the job lol), So if you are mainly playing in fire (or Earth when things start to get out of hand) this would mean you are speccing into fire?
I suggest getting Staff then utilizing the staff skills of earth and air.You will find that you can combo them quite well and it should help you a great deal.And if you feel like it, mess with some conjure options to keep things fresh for ya.
I will give it a whirl, thank you Wolfgrey
Random comment:
Earth is condition (Bleed), and any build that is good for Earth would mean you should work Fire (Burn) into your rotation anyway.You can’t just use two elements, because the cooldown is longest on an attunement you just switched out of.
Good point, my good sir
. I will bear that in mind, trying to get my head around everything, dont like (but also like) being a noob at a game, hence the questions
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Hey guys and gals of the forum that is guild wars (2).
I have been looking high and low, for a good build working with Earth and Air (I like the ‘tankiness’ of earth and the mobility of air. I know you are ment to play using all of your elements, but fire seems very hmmm, glass cannony for my likely.
I want something I can put my head down and level, so I can finally join WvWvW on somewhat of an equal footing.
I thank you all in advanced.
Primal