(edited by probo.8459)
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This is relevant because we shouldn’t introduce luck-aspects of a game unless we have to. But I fear that most people enjoy the randomness of numbers and the chancebased system of critical hits, etc.
It’s only the utmost serious games out there that has no-luck, I think its basically only Starcraft games and possibly first person shooters (but there might be random sprays of shots instead so…).
So in general, even super serious games like Warcraft 3 had RNG with units attacks. I remember seeing footmen having like 13-15 damage per strike. Why not go the route of SC and have 14 flat damage every hit? I think it’s still because people find it boring.
So far I don’t think it ruins the game of GW2 anyway. It’s a lot worse in DOTA where you have the Chaos Knight for example with 2-4 seconds of stun on an ability, (sure he is called CHAOS knight, so hes supposed to be random) which can either mean you obviously get the kill or the opponent obviously gets away.
It just started yesterday for me, but oh my, they are really going at it. I guess they figured out a new way to annoy us.
So, it would be greatly appreciated if you would show us that you care about the community and get rid of this problem.