Showing Posts For prophet.3461:

"Retreat" bugged?

in Guardian

Posted by: prophet.3461

prophet.3461

Same with me…

Class Mechanic Suggestions aka Virtues

in Guardian

Posted by: prophet.3461

prophet.3461

I agree that Virtue of Resolve’s active could be improved, really. Others are ok.

Is Renewed Focus working as intended?

in Guardian

Posted by: prophet.3461

prophet.3461

These stats were put on you before or during the skill? Because if it was before I think dot will continue, but no new stats can be aplied during the 3s….

Why is Warriors HP > Guardian HP

in Guardian

Posted by: prophet.3461

prophet.3461

Not all of your health comes from your Vitality. Warriors have significantly higher base health: http://wiki.guildwars2.com/wiki/Health

As to why? Probably because Guardians get more/better healing and defensive abilities, but, shrug

Right, missed that. But I agree that guardians should have more HP. Even with more defensive abilities, what about offensive abilities? I understand that in theory, guardians should be more defensive that warriors, but shouldnt that mean we should have more hp too?

WvW armor repair

in WvW

Posted by: prophet.3461

prophet.3461

Well, about the OP, I really think REMOVE cost is not a good solution. But reduce it should be work well. If the idea is the option to get from 1-80 in WvW the repair costs must be equivalent to the gold gain along the fight. I’ve not spend much time in WvW now, but I have the real feeling that we dont get so much gold here as in PvE.

Thx for listening to hammer feedback.

in Guardian

Posted by: prophet.3461

prophet.3461

I’m anxious to try it, love the hammer….have to wait until night….. But just one point to Vlad, when you say “play a warrior”, you already know that this statement doesnt work here right? Classes changes arent the same idea on GW2 as in other mmo’s. The end of the trinity also impact all classes. I have a guardian and it means I can play as a dps, tanker, support, at every situtation I think its better.

Why is Warriors HP > Guardian HP

in Guardian

Posted by: prophet.3461

prophet.3461

I dont get it too. I thought the idea was to give same stats values to both and let traits do the difference. I dont know from where it comes from. In theory, 1 vitality point means 10 hp right?

Edit: Lumines, you can have all your theory about the differences of the classes way of fight, but attributes are defined mathematically….

http://wiki.guildwars2.com/wiki/Attributes

(edited by prophet.3461)

Collecting Loot Questions...

in Players Helping Players

Posted by: prophet.3461

prophet.3461

Right. I thought the same button doing wrong things was the problem, then the fix should do it, but I agree that loot all would be great, such as an option to all colectible materials to go directly to bank!!! All the time I have to go to my inventory because its full of scales, fangs, vials and others stuff that is just to →go to inventory → send them to bank → continue looting.

Collecting Loot Questions...

in Players Helping Players

Posted by: prophet.3461

prophet.3461

Read something about they changing the order of “priority” for the F button in cases like thtat or in spots were instead of revive someone you would loot, etc… It was in the updates these days…. Is this still recent?

AC Story Harder Than Explorable

in Fractals, Dungeons & Raids

Posted by: prophet.3461

prophet.3461

Story mode in AC is harder than explorable? What a laugh.

2

Cof Explorable, is it too easy?

in Fractals, Dungeons & Raids

Posted by: prophet.3461

prophet.3461

lol In another topic people are talking about how hard dungeons are, at most AC and CM. And here you tell me CoF is easy?? I really dont get this system. I’ve made AC and CM both modes and they are hard ones……Sorry, its not the OP point, but…I just dont get the dungeons point…

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: prophet.3461

prophet.3461

I’ve done AC all modes and CM story and explore mode too. Story modes were challenging and enjoyable, but exploration modes were not so funny. We made it with some efforts, some spots are easier others are very hard ones. But there are things that are annoying, like bosses give you 1 hit, here it goes downed state. 1 hit? serious? or you go to a chest and it gives 2 blue items for other classes or lower lvls items. And some people come here to say, get to 80 and come back for explore mode! wtf?!?! If its a lvl 35 dg why should I get 80 to come back? I just cant accept that Anet designed it this way… there must be something missing here…And, there are people here talking about story modes and exploration modes, I think the point is the explore mode that needs some review, at least in its rewards.

Monthly- Experience Survivor

in Players Helping Players

Posted by: prophet.3461

prophet.3461

Not counting between sessions is bad, then its not survivor its just an experience record……

anti heartseekerspam tactics please:)

in Players Helping Players

Posted by: prophet.3461

prophet.3461

Qtin you realize that instead of trying to deathblow thieves you can just attack them to death on the ground right?

This. And, thieves have 25% ms and guardians? How can I catch a runner?

Tank/heal

in Players Helping Players

Posted by: prophet.3461

prophet.3461

Well, everyone knew that it would be this way…. But I must agree that being a melee class and have to use ranged weapons is not fun. Like a giant guardian running around with a scepter….. Well, but I think that melee classes can try to stay melee, it just takes more tactics, instead of staying in front of bosses and let other healing classes heal me… You have to time your evades and run a little more to have the right skills in hand to stay slaying your enemy. New mecanics demand new tactics. And, when you have a good party and get used to it, its just someone falls and the others come to get him up. If 2 people get to help 1 downed guy it gets much faster…..But yeah…its different.