My guardian is loved in fractals for the healing and boons, solo’s quick and easily, and can stand and continue my hammer attack chain through things everyone else rolls out of. The last patch actually upped the amount of healing you get, just for standing next to me! My guardian continues to get stronger, and my poor thief, which I actually enjoy better feels so broken as a class.
We don’t need back stab or stealth nerfed, they need to fix culling. We don’t need more damage, or better healing, what we really need are abilities THAT HELP THE GROUP. Thieves are the only class I’ve ever seen banned or kicked for dungeons or fractals, and sadly, I actually understand why. Give us reasons for groups to bring us along, and stop the mentality that we have to do more damage than anyone else because that’s the only thing we bring to the party.
Fractals laughed at the thief’s main survival game plan, ‘kill it before it kills you’, and then it kicked it in the junk. Controlled burst damage is our most hyped up class mechanic, and the highlight of any of the class concept blurps. But they didn’t stop there! They made our damage mitigating debuffs, weakness and blind irrelevant with the dredge, and by handing out Defiance like bread at an all you can eat buffet. None of the fractals are a dps race, and most all of them are about survivability, staying power, and team work.
When I asked my guild, and map chat in Lion’s Arch, “What do you like about grouping with thieves?” I got answered with a bunch of the expected crap and sarcasm, and when I picked through it all to find the real answers, I was not reassured by the general consensus that ‘Thieves have one convenient and useful talent to share with the group. Shadow Refuge/Revive. Joy.
So please, give us some group buffs or shouts. How about the ability to catch a projectile before it hits a group member, or negate a killing blow by pulling them out of the way? You could make mesmers share their monopoly over ’helpful group utilities’ and give us shadow portals, or an elite debuff thats the opposite of time warp. Maybe we could disarm traps, instead of setting them.
Our traps are useless and the opposite of the “thieves are the mobility class” ideal, and most seem bugged or broken. The venom’s are weak, and our venom share that people keep bringing up like its the bees knees is weak, because venoms are weak, which is almost a moot point, considering everyone has to crawl into my lap at the same time for it to work. We have less abilities under water than any other class, and are the only class with ONE water proof elite. (Since I mentioned it, just how ‘elite’ can a 1 second stun that often fails, or misses, for a 1.5 second casting time actually be?)
The developers go on and on about community, and cooperation, and group efforts, and remind us daily its what the game mechanics are based around. Many people have this narrow minded idea that thieves are loners, or selfish, or not a support or team player concept. If you think all of us want to slink around taking cheap shots at your kidneys while your back is turned, you need to open your mind. Thieves could be swashbucklers, pirates, musketeers, archers, duelists, bards, and acrobats. Not just hooded assassins uninspired gamers clone endlessly. You keep encouraging us all to be team players, and I think a lot of players would love sign up. You just have to give us the tools to play, or let us bring our balls from home. =p
(edited by prowlinswank.3879)