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Grandmaster Traits

in Mesmer

Posted by: psimonk.3920

psimonk.3920

I agree, IMO grandmaster traits should be powerful enough to influence your tactics or at least be considerably better than any lesser ones. For instance, the ranger trait that allows spirits to follow you around. Those are the type of traits worth being grandmaster.

Mesmers are by far the worst from what I have seen. Aside from illusory persona and maybe shattered conditions, there are none that I see that are worth the investment.

Has anyone else stopped shattering?

in Mesmer

Posted by: psimonk.3920

psimonk.3920

If I want to be at the top of my game, then I can try to time shatters just after the phantasms attack and balance them with the skills recharging. Or I could just let them stay and get almost the same damage.

It bothers me so much that while you can of course play super-macro and try to twist in the shatters with everything else, the way it is set up with phantasms and their huge damage you are encouraged not to. There are of course plenty of threads on this already though.

I don’t know why they don’t just separate clones and phantasms and just have shatters not affect the phantasms. I also think you should only be allowed one of each phantasm type out.