Showing Posts For psyopermoose.2510:

Game Suggestions/Issues and Ranger Skills:

in Suggestions

Posted by: psyopermoose.2510

psyopermoose.2510

I have seen people complaining about several issues, and it would go a long way to keep people playing and paying for micro trans if it could be put out there.
As of right now there needs to be more intensives.

-If you pay to unlock more backpack slots it should count for all your characters not just your main that you made the transaction on.

-Dye’s should also carry over to all of your alts like more of a family heritage thing. For the black lion trader when its complete and I know it’s not yet it should have the ability to filter to your armor type.

- As for Ranger skills piercing arrows needs to ignore some armor for increased damage or give a hefty condition bleed something that fits the title as of right now it just makes arrows pass threw multiple enemies which every class already dose even the ranger without the talent.

- Possible speed increase to the ranger like that of the thief so they can kite and trap as intended.

- At 80 or after enough time played your pets need to be adult size like signet of the wild size. Or full grown size for Devuorers like you see with the ogres or fighting the veteran ones. Makes no sense to have a baby pet forever, stats can remain the same just the look.

-Burning arrows or venom from GW1 wouldn’t hurt either.

- Last how about letting Rangers or range in general do equivalent DMG to melee, now that said I do have one of every class, but it’s ridiculous at the moment that all melee classes can rush multiple times, break CC etc to where range classes in general can not properly kite them or even do enough damage on them. On top of that if it’s a truly bad melee that doesn’t use those ability s it takes forever to DMG them down even in DPS gear at 3300power and 61% crit it just doesn’t convert properly in the actual numbers to a melee class at half of that. Where as warriors with rifles, guardians, thief’s can almost out range dps the range classes, warriors hitting for 15k with a rifle, and just as deadly in melee range, thief’s 2 slotting range classes in full pvp gear with no way to escape with all their catch up skills. Don’t know if it’s a poor coding issue, or if one of the devs is a melee, or if it’s just something broken in translation, but its affecting WvW and sPVP where more and more your seeing people run/ or re-roll on warriors,guardians, and the most thief only grps. Example – In WvW tonight watched a fresh guardian with no shield rush a fortified position, eat 5 balista shots and barely loose health just to Regen it and turn around and 3-4 shot fully geared 80’s with his range attacks. Watched one of our thief’s take out a group of 5 ranged casters and rangers 2-4 shotting them all and their attacks practically doing no dmg… Had a warrior eat every attack taking almost no dmg from my over geared ranger just to kill me point blank in 3 hits. Range classes can widle melee down in time if at far enough range and not seen right away, but there is obviously a damage in balance between the two dmg types, giving melee over powered ranged more than the actual ranged classes dose not help either, not that they can’t catch up with all the ground gaining skills they have. God know I feel like I am cheating or exploiting on my melee when I can 2 shot people fully equipped as they burn threw all their cool downs on me without even having to pop a defensive gets to the point where we are range un-killable by the time we are even partially geared in a dps / pvp mix.

Game Suggestions and Ranger Skills

in Players Helping Players

Posted by: psyopermoose.2510

psyopermoose.2510

Ya I corrected it before you said anything just didn’t go threw for a bit lol

Ranger….not Hunter.

I agree with the dye part though, i would really like them to apply to your account. ( or they already do?) no idea

Game Suggestions and Ranger Skills

in Players Helping Players

Posted by: psyopermoose.2510

psyopermoose.2510

I have seen people complaining about several issues, and it would go a long way to keep people playing and paying for micro trans if it could be put out there.
As of right now there needs to be more intensives.

  1. If you pay to unlock more backpack slots it should count for all your characters not just your main that you made the transaction on.
  1. Dye’s should also carry over to all of your alts like more of a family heritage thing. For the black lion trader when its complete and I know it’s not yet it should have the ability to filter to your armor type.

- As for Ranger skills piercing arrows needs to ignore some armor for increased damage or give a hefty condition bleed something that fits the title as of right now it just makes arrows pass threw multiple enemies which every class already dose even the ranger without the talent.

- At 80 or after enough time played your pets need to be adult size like signet of the wild size. Or full grown size for Devuorers like you see with the ogres or fighting the veteran ones. Makes no sense to have a baby pet forever, stats can remain the same just the look.

-Burning arrows or venom from GW1 wouldn’t hurt either.

(edited by psyopermoose.2510)

Elementalist being killed in 1-2 hits

in Players Helping Players

Posted by: psyopermoose.2510

psyopermoose.2510

I have both a Ele and a hunter even though the Ele isn’t 80 like the hunter it deals more heavy hits and crits, and both can take about the same hits. In Dung Eles are used as heals and heavy dps/CC almost don’t want to run a Dung without one.

Player homes/Guild bases

in Players Helping Players

Posted by: psyopermoose.2510

psyopermoose.2510

Ya it’s coming, people like the keep bonuses they just want a permanent home they don’t have to fight for and can trick out and for a small guild it’s a must because you prob wont take a keep solo.

Elementalist being killed in 1-2 hits

in Players Helping Players

Posted by: psyopermoose.2510

psyopermoose.2510

No way their DPS is so high, and the pets own no need to up it at all unless that’s a troll. I love it, only thing is medium arm classes are right behind on the squishy factor both can die in a blink. It’s not a plate class or melee so expect it to die from melee faster it’s the trade off for top range dps
.

Yeah, elementalists need a lot of rebalancing. They need to have their damage upped a lot, so that they’re not getting out damaged by warriors, whow ear heavy armor and can tank a million hits.

It will happen, but currently, elementalists are very kittened. It’s too bad, too, because they’re really fun to play.

I always seem to choose the worst class when I play a new MMO, glad I’m not alone.