Showing Posts For purpleflyingllamaz.4317:

Invulnerability should protect you from fall damage

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I play an elementalist, and I love to climb to tall places and then jump off, and I would love to be able to pop mist form before hitting the ground to not die. This is a small change which I feel would make the game a lot more enjoyable.

Dyes - Please make them account bound.

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I think that dyes should be made account-bound. Character-bound dyes take the fun out of dye collecting. It’s ridiculous to expect any alt-holic to unlock all ~400 dyes on 5 characters. That means that we would have to unlock 20,000 dyes. I for one would be willing to buy dyes from the gem store ONLY if they were account bound.

Some ranger weapon skills . . . kinda boring?

in Ranger

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I agree that, while it is possible to be extremely effective in battle as a ranger, many of their abilities are not flashy enough/boring

Some ranger weapon skills . . . kinda boring?

in Ranger

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

Now, I love Ranger, and I have Ranger mains in both GW1 and GW2, but some of the weapon skills for the Ranger are boring/lack style, especially when compared to the weapon skills for other classes.

Ax:
I found this weapon to be the worst offender in terms of lack of interest or flair, possibly because it is the only Ranger MH/2H that doesn’t have at least one movement-based skill. I like the ax’s focus on AoE/multi-target, but the weapon skills just need to be reworked to be more interesting to use.

Longbow:
Whenever I see the longbow autoattack, all I can think is “the Mesmer greatsword autoattack already does this, and it looks far cooler at that.” Also, from a lore perspective, it makes no sense for an arrow to do more damage the farther away the target is. Hunter’s Shot is also rather boring.
what I would do is:
1 – Autoattack causes vulnerability instead of depending on range. maybe has chance to grant swiftness to pet.
2 – Unchanged
3 – Lay down a fire field a lá Bonfire. This also would synergize well with all the other longbow skills (use it to augment the damage from Barrage, put it in front of you before unloading Rapid Fire, or even Point Blank Shot a foe into the field)
4 – Unchanged
5 – Unchanged

Torch:
The skills cause Burning and . . . Burning. Pretty boring when you consider that mes torch makes her INVISIBLE or guard can set himself on fire with his torch. I would like to see the #5 skill changed to something more interesting, maybe a cone of blinding smoke or even a support skill.

Sword:
This weapon sorely needs a leap, which is ridiculous considering that it already has two “leaps” (Pounce and Monarch’s Leap)
Either make the #2 go Monarch’s Leap > Hornet Sting, or make Pounce the opening autoattack and increase its range slightly.

Game Improvement - Suggestions

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

Make dyes account-bound.
Give us a button to toggle town clothes without going into the hero panel.

Account Dyes, Armor Storage, Guild Info and Calendar

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I have the exact same problem with dyes. I know that I for one would be willing to buy dyes in the gem store ONLY if they were account bound.
Another problem with dyes is that town clothes are dyed two colors that we don’t have as starter colors, and that makes players feel like they can’t change the color of their town clothes.

Multiple Specs

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I completely agree, especially with the fact that it makes no sense for us to be able to switch traits on the fly in PvP but not in PvE.

Why can traits be changed for free only in sPvP?

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

you can’t try strategies with training dummies, only hit them. It’s not nearly as helpful as being able to switch traits when out of combat.

Why can traits be changed for free only in sPvP?

in Suggestions

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

It seems unfair to make PvE players pay gold to be able to remove points from a trait line. This makes it harder for PvE players to experiment with different builds, while PvP players can change their trait lines for free.

Guild Wars 2 | Guild Compendium

in Guilds

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

Home World: Anvil Rock (NA), Fissure of Woe (EU)
Guild Name: Order of the Serpents Sword [OSS]
In-Game Contact: Dario Legree (NA)
Focus: Whatever you want to do
Quick Notes: Teamspeak available. We’re a small casual guild looking to expand. We just want some fun people to do WvW, sPvP, or PvE with.

(edited by purpleflyingllamaz.4317)

Can't play with friends on EU servers

in Players Helping Players

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

Oh, okay. Does anyone know when guesting will be implemented?

Can't play with friends on EU servers

in Players Helping Players

Posted by: purpleflyingllamaz.4317

purpleflyingllamaz.4317

I was trying to play with a friend on a British server (I’m in America), but I couldn’t find the “join in” button when i selected his portrait in the party window. Does this feature not work?