Showing Posts For rattenbart.7483:
Hi, while I’m on it, here’s another one:
You can upgrade camps so dolyaks get two guards.
But by simply killing the yak and ignoring the guards these are somewhat useless.
My suggestion would be: make the dolyak invulnerable as long as the guards are alive.
So the guards have to be killed first.
[2462 caravans destroyed // 1120 caravans escorted]
Not breaking stealth on the discovered character, only making him targetable – and attackable, maybe only while out of fight.
And what exactly would be the use of stealth then? You can target and attack the stealthed target.. :-/
Not instantly. After “some” time the skill to detect stealthed would activate – and not at 100%.
If one on your team / your side goes stealth, you can already see him as a transparent silhouette. Dark Age of Camelot has a mechanic enabling you to see stealthed characters after a while.
So my suggestion is:
Create a wvw skill to enable a chance to discover stealthed enemies in the same way.
Say, you can raise your %-chance to discover people, the range, timer(s) etc.
Not breaking stealth on the discovered character, only making him targetable – and attackable, maybe only while out of fight.
Thoughts?
P.S.: L2p issue of course :p
We call it “unnecessary”…
Tried necro in the pvp-setting – focus fire all the way w/o any chance to react.
DS burns down, flippering all the way .- downstate #2 no option because of stability…
no lemming option left – desparate
You could try and find yourself a mesmer porting you up there…