Showing Posts For rebelmonkey.4860:

How Anet Can get PVE'ers To Play WvW

in WvW

Posted by: rebelmonkey.4860

rebelmonkey.4860

For one I desire for Rally to be completely gone from WvW. Not the downed state, but Rally then I will be more enthusiastic about WvW.

RALLY HAVE TO GO AWAY FROM WVW!

in WvW

Posted by: rebelmonkey.4860

rebelmonkey.4860

This is total bullkitten. As game designers you perfectly know that this is seriously flawed design, especially when it comes to WvW. Who the hell created rally, making what supposed to epic armies colliding now depending on tagging as many enemies a possible with AoEs during engagements?

The current status of Rally is dismal. You can have a thief or any class for that matter that can do decent damage while downed, attack some random basilisk while being downed, kill it and get revived at random, or you can have someone like an elementalist, tagging with abandon everyone during zerg collision and have practically infinite lives due to the massive fights being lopsided due to massive rallies just from one death. This also eliminates the skill dependency, and leans towards AoE abilities and attacks.

Just one player can revive entire squads of enemies just because someone got killed who either wasn’t listening commanders or simply had bad luck, being either focus fired or having no PTV gear.

WvW shouldn’t be about who gets to kill the first downed for rally or tagging as many targets with your class’ AoEs, but about skillfull tactical engagements and epic fights.

Please Anet get rid of Rally from the current If you tagged an enemy and he/she was killed you get revived if you got exp and/or loot from them to actually have to be manually revived from the downed position.

This will force players to more be tactical and not join zergs merely for the precious lootbags or simply join mindless zerg, but use some sort of military tactics.

This is completely old and outdated system that should of been got ridden of long, long time ago.

(edited by rebelmonkey.4860)

So Adnul is fixed. what about...

in Bazaar of the Four Winds

Posted by: rebelmonkey.4860

rebelmonkey.4860

Dear Anet programmers. Adnul Irongut is healing for double of the player when drinking water, still stacks critique back to back and starts out with invisible Critique.

Fix your kitten please.