There may exist two bugs at play. One, the mouse does not all ways seem to register that a key is pressed, defaulting to taking a drink. Two, Adnul does not seem receive a consistent punishment for taking a drink. It appears that simply takes 20 percent, and healing is 20 percent up (which is why you heal less then one damages with the drink). The issue is that Adnul does not loose 20% of his health for a drink, combined with his ability, means that player only wins on the random chance that there is break from him spamming his skill (which the skill seems to happen more often as he gets lower in health). Please fix this, this is not fun, and just seems more like a chance that he messes up from his routine for another player to win (rather then skill).