Showing Posts For reignsdown.3452:
The stress test functioned admirably for my computer and connection. There were some frame rate lags during the initial story scene and I noticed skill activation lag — not casting time, but a delay between pressing the skill and the system registering that I had activated it. This is not a delay I run into on the live servers. I recorded and streamed it; playback thus far has been smooth sailing.
The Mastery UI lagged and could be optimised. It was hard to tell what was being activated and how to proceed. Positionally (yes, verging into content comments here), I despised it popping up when I clicked the experience bar. This is a bar I click on accident with some frequency. I’d prefer to see it under the Hero window.
I did not DC during the test, nor did anyone I know. My client did not stall or crash. Pretty much everything behaved the way I understood it was supposed to. Mainly, lag on the Mastery UI interactions.
Hopefully your server/data captures for this test prove fruitful. Looking forward to further stress testing and perhaps a content beta in the future!