Showing Posts For revkn.4071:

My Honest Feedback: GW2 could be epic

in Guild Wars 2 Discussion

Posted by: revkn.4071

revkn.4071

So I came back to GW2 after a long while, bought a new account with the recent 50% discount and all that, but, after a few days I already remembered why I left.
I’m not going into specifics for a lot of reasons so I’ll just keep this feedback short and simple. This is MY feedback based on MY opinion.

Let me start by saying that in all my years of MMO gaming (started with Ultima Online way back in the day), that I’ve never found a more fun leveling experience then the one we get the first time around in GW2. The exploration with the great maps, dynamic events, jumping puzzles, artwork and lore is just plain awesome. Simply love it, it is most definitly my all time favorite.

Here’s where the big “but” comes in… PvE (dungeons) and PvP just simply suck in this game which makes for a very lackluster endgame.
Combat system, even though quite simple mechanic wise, gets realy confusing with the lack of feedback during battles and in my opinion this happens mostly because combat has no visual impact at all. Swords swinging on air, charging through enemies, etc. Huge skill cooldowns on a somewhat fast-paced gameplay doesnt help at all either. I do get that an action and tab targeting hybrid combat system is not easy to pull.
Finaly, zerg play. This is something that GW2 has a lot, in both PvP and PvE and its definitly what breaks the game for me. PvE tatics geting surpassed with higher damage is no bueno; dying and reviving feeling more of a tatic then an outcome, hell no; PvP zergs promoting no brain play in mass scale no thank you… so on and so forth. A good example of awesome dungeons believe it or not is actualy Tera Online; well, thats basicly all that game has going for it in reality. Shandra Manaya anyone?

Still think GW2 is a good game if you dont care about endgame but its definitly not epic as it could be.
Maybe one day ArenaNet can get that right for GW3 if they ever get past their whole “Reinvent the wheel just to be diferent” type of thought process.

PS: Oh and, can we actualy get some GvG system next time around? Declarations of war, bounties, map controling and ruling and what not? Just.. you know… guild wars? That would be sweet.

(edited by revkn.4071)

Petless Ranger Please. Yes, this again.

in Ranger

Posted by: revkn.4071

revkn.4071

This has been said before but I’ve never said it. Ranger needs to be able to have a petless build.

I love the Ranger class, I love archer type classes. It is by far, my favorite, and the only reason I dont play it is because I absolutely loath pets. This is also the reason why I never stick with GW2 for more then a few weeks at a time since it was released. I just dont relate to any of the classes so I never main any and never get to progress in endgame.

“Its what makes Ranger class unique.”, “The Ranger would be very weak without pets.”, “I like it so everyone needs to like it.”, “Dont like it, change class.” (…)
It is possible to make this happen and I dont understand why limiting the players choices in order to make the game feel diferent always has to be the center piece with ANets prerogative.

Feel free to debate and fanboy, I dont care, its my opinion.