Showing Posts For richwn.2746:
I’m running GW2 with this spec:
i5-750k Quad @ 3.2 ghz
8gb 1600MHZ ram
AMD 6870 1gb gddr5
My PC will happily push out 45-50 FPS on GW2 and i have to say, for the visual quality of the game and the effects, this is about right. The game is beautiful guys! Draw distance, depth of field, the ability to super sample your res – they’ve put time into creating a game that will allow great PCs to display a fantastically detailed world. Yes – there’s always room for optimization on the game end but due to the differing nature of computers anet would be spending months of work for minuscule improvements. Minimum specifications are precisely that – the bare minimum. Everything on low, lowest resolution possible, for those who just want to scrape by.
And i don’t understand anyone’s references to xbox360 ports – we’d be looking at an absolutely massively different game if it was. The talk of DX9 and DX11 – the 360 doesn’t work like that. The 360 runs DX9 out-of-box for developers, but as they can write code to run closer to the metal they can write in addons and extra features to emulate X10 or x11 capabilities as best they can. Maybe they placed a focus on 3 cores because most of your newer dual cores these days come with HT, and on a quad core it would leave a core free to actually run background tasks? And its DX9 to allow for people using XP (appealing to the widest audience is always the best idea for an MMO)
People don’t seem to be turning down settings, and completely disregarding the visual quality of the game in comparison to others (and those other games similar system reqs). This is a modern, detailed game with full range of effects released in august 2012, and as far as performance vs quality goes, its right. This is most likely why no one has and will continue to not receive any feedback from Devs on this, because they cant do any more than what they’ve done. People will disagree with me but it really is true.