Showing Posts For rikwes.4813:

Very disappointed upon hitting 26.

in Guild Wars 2 Discussion

Posted by: rikwes.4813

rikwes.4813

if there is ONE thing GW2 did very well it’s the way leveling works . In traditional MMO’s – every other MMO in fact- you follow a very linear path fro starting zone onward and it’s entirely possible you’d miss a zone and would never ever visit that . With every character I have I make sure to visit all the starting zones and it’s worthwhile to do so b/c of the scaling-feature . Your loot is adjusted to what your actual level is and you still get the appropriate xp as well . Everything is scaled .

I find the leveling-mechanic in GW2 the best I have witnessed ( and I have played quite a lot of MMO’s ) too date .

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: rikwes.4813

rikwes.4813

It’s almost as if Anet didn’t realize that all/most folks on those maps are busy leveling ( you know : collecting hearts ,participating in map-events , collecting hero points ) .

That’s the worst design flaw of the entire thing b/c those folks become annoyed ( most definitely if the event doesn’t do ANYTHING for them in terms of xp and/or rewards ) and log out disgusted . In the case of a brand new f2p player that could even mean hitting the uninstall button …

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: rikwes.4813

rikwes.4813

I don’t know if this has been addressed yet but it’s a very serious design flaw . I was just in Kessex hills on my low level thief when the event triggered ON TOP of the one I was at that time attempting to complete ( siege engines around fort Salma ) . In stormed a huge group of players , perfectly understandable , killed everything on the map and left again . The folks who were busy with that OTHER event ( the siege thing ) were out of luck .I got bronze reward ( no blooms or anything like that either ) and I’m sure others got zilch as well.

At a certain point there were THREE events going on in close proximity of each other ( Mordrem, remnants of the siege event and the one which is triggered after that) . That’s a big NoNo in terms of basic design .

In addition to that lowbie levels don’t get any gold or karma for killing any foe of that Mordrem thing .What is the incentive to even participate when you happen to be on the map ?

With an event like this , everyone ( the entire map) should have a very good incentive to participate in it b/c it gives nice rewards . As is now the only thing I experienced was irritation

Revenant Improvement Suggestions Thread

in Revenant

Posted by: rikwes.4813

rikwes.4813

got one suggestion for the way tablet works : problem folks were debating at LA was that it’s way too tedious to move it while running ( it basically requires you to remap the skill to another key and even then it’s tedious ) so I’d suggest to be able to pick up the tablet ( similar to the way turrets on engineer work ) so you can drop it when required . This would ,of course , only be possible after you had summoned the thing .

I was testing moving it as I was running and caught myself constantly attempting to pick it up
And this was running around in Lion’s Arch …

It’s just not very intuitive , the way it’s designed now .

I’m also not sure about the energy -cost of numerous skills . I think it’s warrranted to look at possibility of faster regen or lessen energy cost .

you can even make the tablet visible when picked up ( you’d see a revenant running around with a stone tablet on his/her back ..that would be funny )

(edited by rikwes.4813)