Showing Posts For robbie.7806:
Hi Fellow Mesmers,
I wanted to talk about the Mesmer Downed Skills,
Well, let’s review each skill and see why it is broken:
1) Mind Blast – Puts confustion on the target. Arenanet has made confusion practically useless and officially turned the Mesmer to one of the bleeder classes in the game.
2) Deception – creates a downed clone and teleport the mesmer 12.567 inches away. Seriously??? if the rouges can teleport up to 600 feet, why can’t we!!!!
3) Phantasmal Rouge – Creates a useless illusion that practically does nothing. also on a long cool down.
How to fix them:
Well, let’s say that the first thing Arenanet should look at is comparing the mesmer downed skills across the board with all the other classes. they are clearly outdated and unbalanced.
My suggestions are:
Skill # 1 – Change confusion to bleed. At least we can do some dps if we are bleeder mesmers.
Skill # 2 – Creates two clones that attack the target and as long the clones are alive, the mesmer is invisible.
Skill # 3 – Teleport the mesmer to a random location within a radius of 600 feet and create a Phantasmal of Regeneration that heals the mesmer for 928 health per second and as long as the illusion is alive the mesmer is invisible.
I honestly don’t think this is OP because the illusions can be killed and the mesmer will be exposed. Also, players can blow their aoes and kill us. So it’s balanced. These kind of skills will increase our chance to survive and rally.
Let me know your thoughts. Just don’t scream OP like a little girl. Explain your reason!!!
(edited by robbie.7806)