Showing Posts For rootsandleaves.3976:
Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: rootsandleaves.3976
However, there is one, ultimate reason why I think it’s a shame the zerg was feared and punshed:
It was beautiful.
How accurate to the circumstances and how rewarding was it to be a part of that army of PCs charging across the ruined face of a once-loved city? An army to fight Scarlet’s army? An army of righteous (it may be cheesy, but still righteous) wrath, rampaging through the occupying invaders, sledgehammer smashing clockwork alchemical terror-weapons back into scrap iron and making that chunk of civilization a little bit safer? I loved that moment when I first saw the zerg happen and it felt right. This wasn’t a precisely timed commando raid where every group has to get their job right for you all to succeed, this was a hundred bodies or more all saying “we’re done with this, we’re done with finding your tendrils everywhere and trying to fight your plots after they’re already underway. We’re coming for you.” Just to see all those different characters charging away and diving into the water, swimming to the next Assault Knight, kerb-stomping mobs en route as an afterthought was fantastic because it fits the story. That’s what should be happening! People are supposed to be mad about what Scarlet has done, they should be upset to see what this proud city looks like, and they should want to crush everything they find in that zone that looks like Scarlet’s handiwork. To force players to focus on game mechanics, to institute rigid game limits on the ability of people already in the map to participate feels like it numbs the experience and encourages people to farm the assault knight of their choice rather than beat the event and be part of the story.
After having seen the beauty of the righteous zerg it just seems a shame.
This, this, this. So much this. You’ve very eloquently summed up the vague bad taste that this patch left in my mouth. :citizenkaneclapping.gif:
Danicia just updated the original post, saying they’re putting the chests back: https://forum-en.gw2archive.eu/forum/archive/madness/When-will-Scarlet-s-Secret-Lair-be-closed/first#post3659931
Sometimes i wonder if they do this just to fill up our inventories…
Well, if our inventory and bank are full, then we have incentive to buy more bank tabs and bag slots at the gem store.
That said, I agree that this was either an epic communication fail or an epic troll, as that thread was explicitly “When do I need to use my cyphers by?”. Either way, the right thing to do would be to apologize and fix the chests for at least a short time.
(No moa in this race, personally; I used all my completed cyphers yesterday and was merely hoping to have opportunity to acquire more fragments from the LA fights.)
(edited by rootsandleaves.3976)
Yep. I didn’t actually get disconnected until Marionette had failed, but I couldn’t actually do anything except watch as wave after wave of mobs ran past me into the portal…pretty disheartening.
I think scaling down the fight and making it a guild mission is the best suggestion I’ve heard for this. I might be in the minority on this, but I really enjoyed the mechanics of the Marionette fight, and I’m actually kinda bummed that it was only a temporary Living Story event. Having it as a new guild mission would be seriously awesome.