Showing Posts For royaldanney.6047:

S.O.S Stuck in PvP map.

in Bugs: Game, Forum, Website

Posted by: royaldanney.6047

royaldanney.6047

I can concur. Got the exact same issue as OP.

Unsorted new information

in Guild Wars 2: Heart of Thorns

Posted by: royaldanney.6047

royaldanney.6047

Wow, what’s the point in these specializations if there’s only one per profession? It will probably be just a mandatory thing to further progress your character. I am a bit angry about that because it seems like there isn’t big of a choice right here. Sure, you could not “specialize” at all, but will there be an incentive to not do it? I do realize that this will be a framework for future updates and additions but I don’t care about the games technology but about the explicit features that get shipped with it. Why would I buy something that says “delivery in the future”? I’m not Anets investor. I’m their customer. Sorry for coming up with this kittenstorm but that just made me really angry.

(edited by royaldanney.6047)

On the Immobility of Turrets

in Engineer

Posted by: royaldanney.6047

royaldanney.6047

The wiki says picking up a turret reduces the cooldown by 25%. While this already seem like a lot on paper it does not make that much of a difference in play as the base cooldowns are hilariously high.

PVE Ranged mobs

in Engineer

Posted by: royaldanney.6047

royaldanney.6047

As I am usually running the grenade kit, I throw a blinding grenade at ranged mobs. What you do afterwards, is up to you.

Lets see your engineers!

in Engineer

Posted by: royaldanney.6047

royaldanney.6047

My Charr engineer Triviuus. I love him so far. Used a mix of Nightmare and Citadel of Flames armor:

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On the Immobility of Turrets

in Engineer

Posted by: royaldanney.6047

royaldanney.6047

Greetings, Engineer forums!

To introduce myself I am an Engineer for 140 ingame hours over the past 28 days now and I must say that this profession is indeed very versatile and comes closest to my favorite profession in the original Guild Wars game – the Ritualist.
They both have one thing in common: their immobile companions. Whereas the Ritualist used Spirits, the Engineer has its Turrets. I recently tried to take a closer look at the turrets and tried to include them in my build. But unfortunately I came to a bitter conclusion: Immobile as they are, they are useless for everyday play and I asked myself some questions like “What would I need with a turret on a 60 second cooldown if the average mob takes merely 10 seconds to kill?”
Infact this is horrible in a game as dynamic as Guild Wars 2. As I tinkered around I remembered that the Ritualist from the original Guild Wars had a skill that gave him the ability to move his otherwise static spirits: Summon Spirits was what I was looking for. Basically, this skill lets you teleport your spirits to your current location. A skill like this would open a whole new playstyle to all the Engineers in Tyria.
Of course, you cannot simply take the Guild Wars skill and ship it to Guild Wars 2, but I am sure there is some workaround. Personally, I have a few suggestions:

  • Make it a weapon skill (either replacing an existing one or adding a new weapon like warhorn)
  • Make it a kit skill (replacing a skill of an existing kit, preferably tool kit, or adding an entirely new kit)
  • Make it a toolbelt skill
  • Make it a healing skill (the skill in Guild Wars 1 healed the turrets, why not yourself, too?)
  • Make it a utility skill (even if this would restrict us from taking too many turrets with us)
    As for visuals, I could imagine the original turrets to be destroyed and a supply crate containing the original turrets to be dropped at your location.

These are my thoughts. Now, I’d like to know what your, Engineer companions, ones are on this cause.

(edited by royaldanney.6047)