Showing Posts For ryr.8147:
Keeps crashing, now it’ll crash when more as 20 players are in the area and the client has to render them. The bad thing is, no stacktrace will be printed out and no informations will be send to ArenaNet.
lockedRect.pBits crashes, to be more precise.
Keeps crashing, now it’ll crash when more as 20 players are in the area and the client has to render them. The bad thing is, no stacktrace will be printed out and no informations will be send to ArenaNet.
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