Showing Posts For sansintierra.2685:

Remove stealth disruptor trap

in WvW

Posted by: sansintierra.2685

sansintierra.2685

Thieves are a high-risk-high-reward class. Stealth and evasion are the only mitigation they have access to, and also its core mechanics. If as a thief you hit a stealth trap, just retreat. Scrappers, druids and mesmers have access to stealth and also have other forms of damage mitigation, and probably get kittened too at stealth traps.
It’s meant to work that way. If you base your play-style only on stealth (like this ghost thief), then you understand that you need to get away if it gets countered. After all, thieves are masters of resetting fights.
What i see, though, is reveal skills from other classes need to have its durations increased. Specially since 6 secs reveal (the “standard” for the effect) it’s laughable for a class that can stack 6-7 dodges in a row and port away.

New Worlds

in WvW

Posted by: sansintierra.2685

sansintierra.2685

1. How do you feel about this proposal?
2. What, if anything, would you change about this current proposal?
3. Would you be interested in transferring to a new free world?

I feel there’s something you’re completely missing in the problem with the current state of wvw, and is the fact that population and coverage have a HUGE impact in the outcome of skirmishes. Defense is absolutely impossible against a blob, no matter what siege, no matter how fortified the target is. If the enemy army is 2-3 times yours, there’s nothing you can do other than capping back after the ktrain has moved on, and thus it makes server coverage matter more than anything else.

It doesn’t matter if you have “balanced” populations. That percentage is not constant at all times, so a player logging on a mostly OCX server at SEA time is going to have a very bad experience of wvw, since all he can do is roam, small havoc, recap stuff and -luckily- do dailies.

I’d transfer to a new world, if i felt that would change the state of things; i don’t think it will, so i think it’s a wrong approach you’re taking. Or, at least you should be addressing some other problems first (don’t get me started with lag).

Please stop locking Tier 1-4 servers

in WvW

Posted by: sansintierra.2685

sansintierra.2685

Take TC, BG and YB fro example. All 3 servers are full and locked, yet you see the numbers and see the coverage… this lockdown doesn’t even things… at ALL.

BG is the #1 “bandwagon” server, but it’s not their fault; it’s the kind of wvw game ANet encourages with their design decisions, latter of which was to reduce the efectiveness of Hardened Gates, making pvd still a reasonable choice when defense is too thick.

Locking down a server does not make things even or even more enjoyable for players. They need to rework and rethink the way they measure server population, and more important, the way server population and coverage affects gameplay in general.

Also, design decisions impact different tiers in a different way. If you make towers easier to defend, the lower tiers will suffer (i’ve read people asking to nerf ACs… really…), but you’ll make nightcapping less of a thing, and i think that’s more important.

I started playing wvw because of the strategic component. Over the years, this has fallen from finding optimal tactics into mindless blobbing and exploiting poorly designed terrain features (catas on weird places, i’m looking at you). I don’t like blobbing, and don’t like being blobbed at.

And i certainly don’t like a game mode where the server with more population wins, no matter what you do.

Supply Troll - Yak's bbl - video

in WvW

Posted by: sansintierra.2685

sansintierra.2685

We’re been reporting him on a daily basis for almost 3 weeks, and nothing has been done. The guy sometimes drains supply before BG attacks a wp’ed keep, or builds siege on top of supply to keep people from grabbing it, or just pulls every tactivator whenever able.
I understand this behavior goes against the game’s code of conduct, and yet ANet has done nothing about it. Zero.
Soon, wvw will become a war of spies trolling the enemies’ supply. I hope that’s not the goal.

[PvE/WvW] Bleed druid

in Ranger

Posted by: sansintierra.2685

sansintierra.2685

Last night i gave this build a shot and let me tell you it does behave good at wvw roaming/havoc (gvg or zerg is different atm because of the heavy projectile hate there is).
I’ve been playing a tanky/support build lately, which i found i felt really comfortable with, but this felt refreshingly sweet. Making those daredevil roamers run in panic alone made the money worth.
It does suffer a bit of (lack of) sustain, so i reccomend saving CA form as a second heal (the stun helps here) because it does not build astral force so fast as a “traditional” druid does. Troll Unguent may help with that, but i don’t like that heal and never will.
PVE is more forgiving, specially in open-world content, and i still have to take her to fractals, but thank you for sharing and congratulations: you’ve made a really strong build here

Blob wars

in WvW

Posted by: sansintierra.2685

sansintierra.2685

Nothing wrong with tons of people gathering to fight. That’s what wars are made of.
What i think is disappointing is the fact that no matter how well guarded/upgraded/defended a fortress might be, a blob can literally run over it without significant resistance.
For instance, they can turtle-treb Overlook from the hill, crush both inner and outer walls and then run for the cap, and you can do nothing about it.
That mindset, that way of doing things, has to change.