Showing Posts For sauna.5163:

Login Server down?

in Account & Technical Support

Posted by: sauna.5163

sauna.5163

Getting the “The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router settings.”

I haven’t changed anything from earlier today tho.

Right clicking should not select things

in Account & Technical Support

Posted by: sauna.5163

sauna.5163

Yeah, this has been driving me nuts too in PvP. When I clear a target, turn around to use a movement skill (like Bulls Charge or Ride the Lightning) and I go the opposite direction (towards the target that I apparently picked when turning around with right mouse button).
Hope they add an option like “Right mouse click does not select targets” or something.

Game Improvement - Suggestions

in Suggestions

Posted by: sauna.5163

sauna.5163

Tournament PvP: one of the more boring things we’ve noticed while playing tournaments is that alot of teams are using optimized setups and builds for each map and often winning because of it.
This forces the other team to do the same if the skill level is even between the teams. I don’t want to be forced to play a build or a class just to be able to win a game.
I want to form a lineup of 5 players and play with them throughout a tournament.
Otherwise you get another “Build Wars”. People always getting their engis/mesmer/thief for Kyhlo etc while using double guardians for foefire, e.g.
Suggestion: lock down the team when you submit your group, preventing class change and build change.

This will ultimately promote more fun gameplay where you actually care more for building a team that works well together no matter the map than just building teams that work on each map.

Small scale WWW: we don’t like zerging, I can’t stand playing with or against zergs myself. I understand alot of people do tho. But there’s alot of guilds out there that want to be able to roam a borderland with 1 or 2 groups and meeting the same numbers, thus having fair fights. Not likely to happen often in the current design of the borderlands. We’ve been trying to stay away from the zerg but that leaves us the edges and only a few places to try to find fights. Since the maps are too small and have too many chokepoints to promote small scale roaming. They are more designed for zergs to move short distances from objective to objective.
Suggestion: either you enlarge one battleground incorporating larger roaming areas or create a new borderland with more space between objectives and less mobs in the way (a great example that promotes small scale roaming pvp is the frontier zone Emain Macha in Dark Age of Camelot).

Game Improvement - Suggestions

in Suggestions

Posted by: sauna.5163

sauna.5163

Since ArenaNet is alot about accessibility and ease of play, I’d like to suggest 2 things:

1) Since last update with the switching of Guardian skills I remembered why I got somewhat annoyed with GW2 in the start. Something that most MMO’s already are using; let us choose what our keys are bound to!

I’ve always had my skills bound to how they work. ‘R’ I always bind to leaps/rushes/escapes, ‘V’ to ranged skills, etc.
Since I play Guardian and Warrior and they have similar weaponskills, I’d like to be able to set skills that are similar on the same keys. ‘R’ for Leap of Faith with Guardian and ‘R’ for Savage Leap with Warrior, for instance.

2) Favourites/loadouts!
It would hugely benefit quick and easy gameplay for those that don’t have alot of time to play and don’t want to stand around respeccing, buying runes/sigils etc every time they log on. Just because one role is needed.
I’d like to see a way to save your current equipment and traits to a loadout which then can be loaded quickly. So you could swap instantly between a DPS setup and a more Supportive setup.